martes, 19 de diciembre de 2017

Post-Doctoral Researcher Position in AR/VR at USC ICT

The Institute for Creative Technologies (ICT) is looking for a Postdoctoral Scholar Research Associate to join our Mixed Reality Lab (MxR).
The role of the researcher will be to support a project, investigating a new form of human-computer interaction, facilitated by electroencephalography (EEG), and known as cortically coupled computing. The project will involve the development of an immersive (virtual and augmented reality) experimental test bed to present 3D immersive stimuli to users and involve tasks such as locomotion, visual search, and other perceptual judgments. This experimental test bed will log EEG and other forms of data, which will be interpreted and used to train algorithms to assist users in performing complex recognition and search tasks. The researcher would contribute to study design, data analysis, implementation, and submission of results for publication.
The project is supported by US Army funding and will be performed in collaboration with researchers across a number of different universities and organizations. This is a one-year position, with the possibility of renewal contingent upon funding.
Preferred Education:  
  • A Ph.D., or equivalent, within the last three years in computer science, human-computer interaction, or a related field is preferred.
 Skills:
  • Strong software engineering skills
Experience:
  • Designing, implementing, and conducting human-subjects research.
  • Physiological data collection, such as EEG, is a desirable.
  • Development experience with virtual or augmented reality and the Unity game engine.
  • A track record of publication in peer reviewed journals and conferences are preferred.
Why work at ICT:
  • A quality work-life balance
  • Meet interesting people from all walks of life – technologists, social scientists, military, writers, producers, philanthropists
  • Free, top-tier university education for you and your children
  • Located in the heart of Silicon Beach
  • Great benefits - medical to matched retirement http://benefits.usc.edu/
The University of Southern California’s Institute for Creative Technologies (ICT) is an off campus research facility, located on a creative business campus in the “Silicon Beach” neighborhood of Playa Vista. We are world leaders in innovative training and education solutions, computer graphics, computer simulations, and immersive experiences for decision-making, cultural awareness, leadership and health.

lunes, 4 de diciembre de 2017

Faculty Positions, AR/VR, University of Maryland

The Department of Computer Science at University of Maryland, College Park, is looking for outstanding candidates for tenured/tenure-track faculty at all levels in perceptual computing, including virtual and augmented reality. Follow this link to the official job posting https://ejobs.umd.edu/postings/54901 

Our department (http://www.cs.umd.edu), in conjunction with the Institute for Advanced Computer Studies (http://umiacs.umd.edu), has established a vibrant tradition of excellence in a number of areas including computer vision, natural language processing, high-performance computing, machine learning, computational biology, robotics, and computational audition. Now, catalyzed by a $38M gift from co-founders of Oculus VR, Brendan Iribe and Michael Antonov, and others, with an additional investment of well over a $100M from the state of Maryland, we are looking to rapidly emerge as the world-wide leader in virtual and augmented reality.  University of Maryland has recently hired several senior faculty in these areas and will continue to grow. The current faculty has close ties with industry and local organizations. More than 50 partner companies and organizations are participating in the soon to be established MAVRIC center, which is focused on immersive media research and development.
 
In addition, we also encourage students to apply to our PhD programs and for postdoc positions in these areas. The Department of Computer Science at the University of Maryland is consistently ranked among the top-15 nationally. It is one of the largest departments in the country, with approximately 50 full-time tenured and tenure-track faculty covering a wide variety of research areas and over 200 doctoral students drawn from top undergraduate programs nationally and internationally.  In 2018 the department is slated to occupy its new state-of-the-art facility, the Brendan Iribe Center for Computer Science and Innovation, which is currently under construction.  The University of Maryland, College Park, was founded in 1856 and is the flagship institution in the University System of Maryland.  Its 1,250 acre College Park campus is minutes away from Washington, D.C., the nexus of the nation’s legislative, executive, and judicial centers.  This unique proximity to business and technology leaders, federal departments and agencies, and a myriad of research organizations, embassies, think tanks, cultural centers, and non-profit organizations offers unique opportunities for engagement for faculty and students.

Post-Doctoral Researcher Position in AR/VR at USC ICT

 https://usccareers.usc.edu/job/playa-vista/postdoctoral-scholar-research-associate/1209/6265650

The Institute for Creative Technologies (ICT) is looking for a Postdoctoral Scholar Research Associate to join our Mixed Reality Lab (MxR).
The role of the researcher will be to support a project,  investigating a new form of human-computer interaction, facilitated by electroencephalography (EEG), and known as cortically coupled computing. The project will involve the development of an immersive (virtual and augmented reality) experimental test bed to present 3D immersive stimuli to users and involve tasks such as locomotion, visual search, and other perceptual judgments. This experimental test bed will log EEG and other forms of data, which will be interpreted and used to train algorithms to assist users in performing complex recognition and search tasks. The researcher would contribute to study design, data analysis, implementation, and submission of results for publication.
The project is supported by US Army funding and will be performed in collaboration with researchers across a number of different universities and organizations. This is a one-year position, with the possibility of renewal contingent upon funding
Preferred Education:
  • A Ph.D., or equivalent, within the last three years in computer science, human-computer interaction, or a related field is preferred.
 Skills:
  • Strong software engineering skills
Experience:
  • Designing, implementing, and conducting human-subjects research.
  • Physiological data collection, such as EEG, is a desirable.
  • Development experience with virtual or augmented reality and the Unity game engine.
  • A track record of publication in peer reviewed journals and conferences are preferred.
Why work at ICT:
  • A quality work-life balance
  • Meet interesting people from all walks of life – technologists, social scientists, military, writers, producers, philanthropists
  • Free, top-tier university education for you and your children
  • Located in the heart of Silicon Beach
  • Great benefits - medical to matched retirement http://benefits.usc.edu/

miércoles, 25 de octubre de 2017

Two Post Doctoral Positions at the THINKlab, University of Salford, Manchester, UK

We are looking for two VR experts to join the THINKlab team to work in the area of Smart Cities and Disaster Response.  These two posts are available as a result of  our success in securing  £1.2M grant from the Global Challenge Funds (EPSRC managed) and £1M from Innovate UK.  (Please see http://www.jobs.salford.ac.uk/ for job advertisements  and applications)
 
Research Fellow Post 1 (Grade 7, £32,548 - £38,833 ):
Applications are sought for a Research Fellow post to work with this international research project.  The Research Fellow will be responsible for providing the leadership in developing a distributed collaborative environment for analysing near real-time 3D satellite data for disaster interventions.  This research will explore how the near-real time data can be processed in order to construct a true situation on the ground during live disasters. The Research Fellow will work closely with our industry partners – the UK Satellite Application Centre and Telespazio Vega (which operates the COSMO-SkyMed Satellite) and to demonstrate this novel concept. This work will build on the research work that the THINKlab has been conducting over the last 10 years on distributed virtual environments for aerospace, automotive, building construction and space mission planning.  We are looking for an outstanding individual who has a good background in virtual environments, gaming technology  and management of large scale terrain models in real-time for interactive visualization. The overall distributed environment will be developed using the Unreal game engine.
 
Research Fellow Post 2 (Grade 7, £32,548 - £38,833) :
Applications are sought for a Research Fellow post to work with the Director of the THINKlab to support the delivery of the current projects and help the THINKlab to develop new research programmes in the area of virtual city simulation. The Research Fellow will be responsible for providing leadership in developing research ideas and a technology platform that can enhance the richness of virtual city models by integrating data from sensors, satellites and simulations such as traffic, flood and crowd to allow planners to make informed decision for creating sustainable cities. 
 
 
The THINKlab (www.salford.ac.uk/thinklab) at the University of Salford has an exciting and vibrant research community engaged in a range of interdisciplinary research and commercial projects. We are focusing on creating advanced technology platforms that utilise the power of advanced visualisation, interaction and distributed computing to offer novel solutions for sectors such as aerospace, automotive, built environment, media and space. THINKlab is engaged in both long-term research and applied research to solve real-world problems and work closely with end user companies to ensure relevance and impact.  THINKlab, designed as a Future Centre provides an impressive environment for creativity for researchers. By combining our innovative facilitation techniques, brain storming techniques and multi-sensory spaces, 
 
THINKlab provides a highly creative environment for researchers to envision future possibilities and develop innovative solutions.  It offers access to state of the art technology platforms such as virtual reality, multi-touch tables, body tracking, laser scanning, video conferencing to develop and validate novel technology solutions.  THINKlab is used by academics, government organisations and private companies to explore complex problems and produce innovative solutions. Therefore, THINKlab is ideal for researchers who are looking for a creative research environment that offers interdisciplinary culture, real-world problems,  external stimulus from end user organisations and access to advanced visualisation and interaction technology to conduct innovative research.
 
 
Contact : Prof. Terrence Fernando, Director of the THINKlab - University of Salford
Applications can be downloaded at http://www.jobs.salford.ac.uk/

miércoles, 18 de octubre de 2017

Open Tenured/Tenure-track positions in Game-related areas at The University of Texas at San Antonio

The Department of Computer Science at The University of Texas at San Antonio (UTSA) invites applications for two tenured/tenure-track positions, starting in Fall 2018.

Tenure-track Assistant or tenured/tenure-track Associate Professor position in Game-related areas. The focus is on Computer Graphics, especially 3D animation, 3D modeling, and real-time rendering; and/or Human Computer Interaction, especially human computer interfaces, virtual reality, augmented reality, and game analytics. For this position, applications must be submitted through a web portal at http://jobs.utsa.edu/postings/7466

Tenured/tenure-track Associate Professor position in Data Science and Artificial Intelligence, focusing on cyber security, Internet of things, bioinformatics, natural language processing, speech recognition, language understanding, computer vision, or machine learning. This position is part of UTSA's focused cluster hiring plan under the Gold Star Initiative to recruit top-tier researchers over a four-year period. For this position, applications must be submitted through a web portal at http://jobs.utsa.edu/postings/7467

Required qualifications: Applicants for an Assistant Professor position must earn a Ph.D. by September 1, 2018, in Computer Science or in a related field and must demonstrate a strong potential for excellence in research and teaching.

Applicants for an Associate Professor position must have a Ph.D. in Computer Science or a related field and previous experience in graduate and undergraduate teaching. They should have an established research program in their area of specialization.

Responsibilities include research, teaching at the graduate and undergraduate levels, and program development. Salary and start-up supporting packages for the positions are highly competitive.

Required documents: Applications must include a letter of application, a dated curriculum vitae, a statement of research interests, a statement of teaching interests, and the names, addresses (postal and e-mail), and telephone numbers of 3-6 references. Applicants who are selected for on campus interviews must be able to show proof that they will be eligible and qualified to work in the US by the time of hire.

Applications received by January 2, 2018 will be given full consideration. The search will continue until the position is filled or the search is closed.

About the Department and the University
The Department of Computer Science currently has 22 tenured/tenure-track faculty members and offers B.S., M.S., and Ph.D. degrees supporting a dynamic and growing program with 1,195 undergraduates and 139 graduate students, including 60 Ph.D. students. The major research units in the department include: the Institute for Cyber Security, which operates the FlexCloud and FlexFarm laboratories dedicated to cyber security research, and the Center for Infrastructure Assurance and Security (CIAS), which focuses on cyber security maturity of cities and communities and also conducts nation-wide Cyber Security Defense Competitions for college and high school students. The research activities and experimental facilities have been well supported by several federal research and infrastructure grants. UTSA recently received a large 5-year NSF CREST grant on investigating cloud security and privacy. CIAS recently received a large 5-year grant from the Department of Homeland Security to set up a national standards organization for information sharing and analysis. The Department recently also received a large 5-year grant from the Army Research Laboratory to investigate the modeling and prediction of cyber attacks as well as several grants from other funding agencies. UTSA undergraduate cyber security programs are collectively ranked #1 in a 2014 survey; the graduate programs are ranked #2 in a 2016 listing. The recently establish Army Research Laboratory—South at UTSA provides additional opportunities for Cyber Security research and funding. See http://www.cs.utsa.edu for additional information on the Department of Computer Science and its faculty.

With nearly 31,000 students UTSA is the largest university in South Texas. The city of San Antonio has a population of over one million and is known for its rich Hispanic culture, historic attractions, affordable housing, and excellent medical facilities. The Austin-San Antonio corridor is a high-tech center that serves as the home of many major computer companies. Nearby higher education and research institutions include the UT Health Science Center and the Southwest Research Institute.

The University of Texas at San Antonio is an Affirmative Action/Equal Opportunity Employer. Women, minorities, veterans, and individuals with disabilities are encouraged to apply.

Department of Computer Science
RE: Faculty Search
The University of Texas at San Antonio
One UTSA Circle
San Antonio, TX 78249-0667
Phone: 210-458-4436ostings/7466

Postdoc Position with the Institute of Computer Graphics and Knowledge Visualization

Postdoc Position with the Institute of Computer Graphics and Knowledge Visualization
We seek applications for a full-time Postdoc position with the Institute of Computer Graphics and Knowledge Visualization at Graz University of Technology for a duration of six years. The successful candidate has a PhD in Computer Science and a track record of research in subjects related to Computer Graphics and/or Knowledge Visualization as demonstrated by publications in relevant international journals and conferences. The research of the position is to be defined in accordance with the interest of the successful candidate and the research interests of the institute. Possible topics include but are not limited to geometric modelling, geometry processing, virtual reality, 3D object retrieval, knowledge visualization and visual analytics. An interest in application research pertaining to e.g., computer-aided geometric design, visual analysis of industrial data, or cultural heritage applications is welcome. The Postdoc researcher will also contribute to the teaching efforts of the institute in the area of Computer Graphics and Knowledge Visualization. It is possible to define part of the teaching content in alignment with teaching interest of the candidate.

Main tasks of the position include conducting internationally competitive conceptual and experimental research in the area, (co-)supervision of undergraduate and PhD students, the development of internal and external research collaborations, and acquisition and coordination of third-party funded projects. The Institute of Computer Graphics and Knowledge Visualization and the Faculty for Computer Science and Biomedical Engineering at TU Graz offer a highly stimulating and excellently equipped research environment. The position is embedded in a highly motivated team of researchers and students. The position is limited to 6 years and expected to start by December 2017 or later. Please contact Prof. Dr. Tobias Schreck at tobias.schreck@cgv.tugraz.at or Ass.Prof. Dr. Ursula Augsdörfer at u.augsdorfer@cgv.tugraz.at for further details or questions.

Applications are considered until October 18, 2017. To apply, please send your CV, academic credentials and a letter of motivation mentioning the opening code 7110/17/011 to the Dean of the Faculty for Computer Science and Biomedical Engineering, Univ.-Prof.
Dipl.-Ing. Dr.techn. Frank Kappe, Inffeldgasse 10/II, 8010 Graz (informatik@tugraz.at).

martes, 19 de septiembre de 2017

Assistant Professor in Virtual Reality

The University of Arkansas at Little Rock is looking for a tenure-track assistant professor in virtual reality.


Posting NumberFNC00968
UALR Functional TitleAssistant Professor - Computer Science / R98722
Position NumberR98722
DepartmentComputer Science Department
Position Summary
The Department of Computer Science at the University of Arkansas at Little Rock (UA Little Rock) seeks an outstanding applicant for a tenure-track faculty position in Computer Science at the Assistant Professor rank. Stronger candidates at higher ranks may be considered. Salaries commensurate with the rank of the position and qualifications will be offered. This position is governed by state and federal laws, and agency/institution policy.
Job Duties and Responsibilities
  • Successful candidates must have a strong commitment to high quality research and teaching at undergraduate and graduate levels, as well as service;
  • Develop curriculum and new modes of instruction;
  • Teach effectively in classroom and lab settings;
  • Establish and sustain independent and interdisciplinary research; 
  • Produce scholarly publications in leading scientific journals; 
  • Present at major conferences; 
  • Work with major funding agencies; 
  • Secure external funding; 
  • Supervise undergraduate and graduate students; 
  • Participate in and contribute to major professional societies; 
  • Participate in shared faculty governance; 
  • Contribute through research, teaching, and service to the diversity and excellence of the learning experience in order to train the next generation of computer scientists.
  • Perform other duties as needed.
Knowledge, Skills, and Abilities
While other specializations will be considered, preference will be given to applicants with experience in the following areas:

  • Game Development: Applicants with strengths in various aspects of game development such as computer graphics, game design, game programming, animation, visualization, simulation, virtual reality, augmented reality, or mobile applications are encouraged to apply;
  • Computer Systems: Applicants with strengths in various aspects of computer systems such as cybersecurity, systems architecture, operating systems, networking, or cloud/high performance computing are encouraged to apply;
  • Virtual reality: Applicants with strengths in various aspects of virtual and augmented reality application design, development, and evaluation such as software engineering, interactive computer graphics, human-computer interaction, collaborative systems, or immersive systems are encouraged to apply.
Required Education and/or Experience
A Ph.D. in Computer Science or related discipline; evidence of strong research potential; good communication skills, and a commitment to teaching at the undergraduate and graduate levels.


sábado, 2 de septiembre de 2017

Open PhD Positions with the Computer Graphics and Virtual Reality Group Bremen

Two Open PhD Positions with the Computer Graphics and Virtual Reality Group Bremen

Salary is according to the German Federal pay scale (TV-L 13, full time).

The work in this position will be carried out within the SFB “EASE – Everyday Activity Science and Engineering” (funded by the DFG), which is to perform fundamental research to enable robots to do human everyday activities, such as setting a table or loading a dish washer.
One strand of research of the CGVR lab in this endeavor is to develop algorithms such that robots can “envision” the outcomes of their tentative plans by simulating the real world around them before they actually follow through with their plan. This requires novel methods for faster-than-realtime physically-based simulation and the development of predicates in order to evaluate the outcomes.
In another strand, we will deal specifically with the challenge of grasping. Here, the task is to develop novel methods such that a human user can grasp virtual objects using a virtual hand with high simulation fidelity and high dexterity. The goal is to allow humans to interact with virtual objects just like in real live, and to study their grasping behaviors under a large variety of scenarios and parameters.

More information can be found at: http://cgvr.informatik.uni-bremen.de/jobs.shtml

viernes, 1 de septiembre de 2017

Open PhD and PostDoc position in 3D spatialization at TU Wien


The Rendering and Modeling Group at the Institute of Computer Graphics and Algorithms, TU Wien, is looking for a PhD student and a PostDoc in the area of 3D spatialization.

Details are here:

The research is embedded in a larger research cluster on "Smart Communities and Technologies" at TU Wien, including further open positions on Cyber-Physical-Human Ecosystem and Model Building and Visual Analytics, and thus offers a great opportunity for both high-quality computer-graphics research as well as interdisciplinary research.

Applications are due September 28, 2017.

miércoles, 30 de agosto de 2017

Postdoctoral position at CNRS HEUDIASYC 1 year Compiegne - FRANCE

Postdoctoral position at CNRS HEUDIASYC 1 year
Subject: Evaluation of an Adaptive Training Virtual Environment
Dates: 12 months, starting before December 6, 2017
Location: UMR CNRS 7253 Heudiasyc Sorbonne Universités, Université de technologie de Compiègne Génie Informatique - 57 avenue de Landshut 60203 Compiègne (France) Phone +33 (3) 44 23 45 47 (45mn from Paris by train )
We are inviting applications for one postdoctoral position on the Evaluation of an Adaptive Training Virtual Environment at CNRS (https://www.hds.utc.fr/). The position is for one year, starting before 6th December 2017. The successful candidate will join the Heudiasyc research team (https://www.hds.utc.fr/).) at the CNRS premises within the Campus of the UTC (http://www.utc.fr/the_university/index.php), in Compiegne, France. The research activity will be carried out under the supervision of Indira Thouvenin (http://www.hds.utc.fr/~ithouven ). The post doc is funded by the Region Hauts de France.
Description of the mission
Context
Feedback selection is a major issue for intelligent virtual environments for training. Expert knowledge provides useful insight, but it can be difficult to collect. Furthermore, the influence of a specific type of feedback may vary across trainees and over training, which is rarely reflected in expert knowledge. As part of an automatic gesture training system, we modelled the co-evolution between a trainee and a training environment. We consider trainees by their levels in every dimensions of the task, and the training environment as the relevance of every element in its set of feedback. Over time, this co-evolution is reflected by trainee successive performances, and changes in the feedback selection. We have been working on technical gesture training both for industrial or fundamental purposes (KIVA and DESCRIPT projects ).
Objective
The goal of this post-doc is to evaluate the impact of adaptation in training virtual environments. We believe that co-evolution based on the enaction theory has a positive impact on training. The candidate will design an experiment in order to validate the model. Two platforms are available to conduct this experiment: a 2D platform (PhD Remy Frenoy) and a 3D platform (extension of the model in a CAVE, PhD Florian Jeanne). One major issue is the role of feedback for controlling the interaction. A second issue is the impact of giving an importance to errors in training, in order to propose a flexible, personalized and easy of use interaction.
Requirements for this position include:
- a PhD in psychology, cognitive sciences, neurosciences or human factors for CHI - a strong background as an experiment-planner, organizer and performer - strong knowledge and experience for performance evaluation and data analysis - a good publication record in related conferences and journals - fluency in written and spoken English, spoken French will be considered - good relational and oratory skills
Applications are to be sent to both indira.thouvenin@utc.fr and service.rh-recrutement@utc.fr:
• one unique file or a file archive with a short cover letter indicating the candidate's research interests, achievements to date and vision for the future, a CV including a complete list of publications, the contact details of two/three referees
• objet: [recrutement post doc in VR]
The deadline for applying is on 1st october, 2107.


Professor/ Enseignant-Chercheur HDR / http://www.hds.utc.fr/~ithouven
UMR CNRS 7253 Heudiasyc
Sorbonne Universités, Université de technologie de Compiègne
Génie Informatique - bureau 141
57 avenue de Landshut 60203 Compiègne (France)
Phone +33 (3) 44 23 45 47

miércoles, 12 de julio de 2017

Open Position with the Computer Graphics and Virtual Reality Group Bremen

PhD research position with the Computer Graphics and Virtual Reality Group at the University of Bremen, Germany, to be filled as soon as possible
Salary is according to the German Federal pay scale (TV-L 13).

Job Description:
The work in this position will be carried out within the SFB “EASE – Everyday Activity Science and Engineering” (funded by the DFG), which is to perform fundamental research to enable robots to do human everyday activities, such as setting a table or loading a dish washer.
One strand of research of the CGVR lab in this endeavor is to develop algorithms such that robots can “envision” the outcomes of their tentative plans by simulating the real world around them before they actually follow through with their plan. This requires novel methods for faster-than-realtime physically-based simulation and the development of predicates in order to evaluate the outcomes.
In another strand, we will deal specifically with the challenge of grasping. Here, the task is to develop novel methods such that a human user can grasp virtual objects using a virtual hand with high simulation fidelity and high dexterity. The goal is to allow humans to interact with virtual objects just like in real live, and to study their grasping behaviors under a large variety of scenarios and parameters.
The tasks will also comprise a small amount of help with teaching in the computer science program (e.g., as teaching assistant).

About us:
The position offers great opportunities for collaboration with other members of both the computer graphics group and other groups. This job provides a vibrant research environment where a broad range of activities related to 3D graphics algorithms and virtual reality are being pursued (see cgvr.cs.uni-bremen.de). The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them from abroad, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.

Qualifications:
Candidates should have an excellent Master’s degree in computer science, or a related discipline such as mathematics, physics, etc. You should be passionate about your work and highly self-motivated. Required skills are solid experience in C++ software development, and a good command of English (reading/writing/speaking). Ideally, you have specialized in real-time computer graphics or physically-based simulation, you are capable of effectively applying mathematical methods, and you have knowledge in GPGPU programming. In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment. Speaking German is a plus, but not required.

Conditions of employment:
The position is available until mid 2021 (under the condition of job release).
As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.

How to Apply & What to Do in Case of Questions:
Applications should comprise a motivation letter, complete CV including any achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Please send your application (preferably by email) to:

Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de

Application deadline: August 31 2017 (or until a suitable candidate is found).

If you have any questions about the position, please do not hesitate to address them to the above email address.

G. Zachmann
University of Bremen Bibliothekstr. 1
28359 Bremen / Germany


For a paper-based application, please make sure you only send document copies, as all received application material will be destroyed after the selection process.

domingo, 2 de julio de 2017

Junior-Professor (W1 with Tenure Track) "Augmented Reality and Virtual Reality (AR/VR)"

Faculty Position at the University of Stuttgart, Germany:
Junior-Professor (W1 with Tenure Track) "Augmented Reality and Virtual Reality (AR/VR)"
Application Deadline: July 15th, 2017
********************************

The University of Stuttgart, Germany, invites applications for a Junior-Professorship (W1 with Tenure Track) "Augmented Reality and Virtual Reality" as of the earliest possible date.

The new professor is expected to cover the field of Augmented Reality (AR) and Virtual Reality (VR) and its applications to interactive visualization in research and teaching. The position will be established as part of the Visualization Research Center of the University of Stuttgart (VISUS), a central research facility of the University, and will be integrated into the Faculty of Computer Science, Electrical Engineering, and Information Technology.

We are looking for a person with excellent international reputation willing to advance research in AR/VR in the interdisciplinary interplay with natural sciences, engineering, and humanities. Expertise in several of the following areas, each with direct relationship to AR/VR, is expected:
* Augmented-reality and virtual-reality systems
* Real-time rendering for high-resolution and large displays
* Tracking and scene reconstruction
* Perception and cognition, evaluation methods
* Interaction techniques
* AR/VR applications (e.g. software-based production, industry 4.0, architecture, virtual research environments, medicine, eHealth, eGovernment, immersive visual analytics)

We encourage excellent young scientists in related areas of visualization, computer graphics, and human-computer interaction to apply.

We expect significant contributions to teaching in the (German language) Bachelor and Master programs of the Department of Computer Science as well as active acquisition of third party funding and involvement in collaborative research projects. The Visualization Research Center is substantially involved in the collaborative research center SFB/Transregio 161 "Quantitative Methods for Visual Computing", in the Cluster of Excellence "Simulation Technology", and several other collaborative research centers. The announced position is one of ten new professorships that are being installed at the Universities of Stuttgart and Tübingen as part of the Cyber Valley initiative, a research alliance in the field of intelligent systems.

The Junior-Professorship is supported by the Carl Zeiss Foundation and initially limited to 6 years. According to the terms of the University’s quality assurance act for tenure track professorships, the W1 position will be converted to a permanent W3 professorship after successful evaluation. The requirements for employment listed in §47 and §51 Landeshochschulgesetz Baden-Württemberg (State regulations for institutions of higher education) apply.

Application Instructions:
Applicants are asked to send their detailed curriculum vitae, copies of certificates, list of publications, research and teaching statement, reprints of three to five selected publications, and the application form by e-mail no later than 15.07.2017 to:
Prof. Dr. Rothermel
Dean of the Faculty of Computer Science, Electrical Engineering and Information Technology University of Stuttgart, Pfaffenwaldring 47
70569 Stuttgart, Germany

Further information, the Public Key, and the application form is available online at: http://www.f-iei.uni-stuttgart.de/news/Faculty_Positionx_xAugmented_Reality_and_Virtual_Realityx/

Deadline: 15.07.2017
 
The University of Stuttgart has established a Dual Career Program to offer assistance to partners of those moving to Stuttgart. For more information, please visit the website https://www.uni-stuttgart.de/universitaet/arbeitgeber/dualcareer/.

The University of Stuttgart is an equal opportunity employer. Applications from women are strongly encouraged. Severely challenged persons will be given preference in case of equal qualifications.

martes, 6 de junio de 2017

Postdoc position at the University of Maryland (UMD), College Park


We are looking for candidates for a postdoc position at the University of Maryland (UMD), College Park. The successful candidate will work with Prof. Matthias Zwicker, who recently joined UMD as the “Reginald Allan Hahne Endowed Professor” in Computer Science.

The intended research topic for this position is at the intersection of 3D geometry processing and deep learning. Strong candidates with an interest in other areas in Computer Graphics or Computer Vision, however, are also encouraged to apply.

The position is initially for one year, with an option to extend it to two years. The start date is planned for September 2017, but it can be negotiated if necessary.

Required qualifications for this position include a PhD in Computer Science with a specialization in Computer Graphics or Computer Vision, a thorough background on mathematical techniques for graphics and vision, excellent programming skills, and an outstanding record of academic publications.

Please send your application including  CV, academic transcripts, and names of at least three references via e-mail to zwicker@cs.umd.edu.

More information about the Department of Computer Science at UMD and Prof. Zwicker’s research is available here:

sábado, 3 de junio de 2017

Research Assistant Position at UCL in Web3D Technologies

At UCL, we are seeking a researcher to help us build next generation online web services for extremely large 3D models. By producing online web services that enable collaborative editing of 3D models, we want to enable crowd-sourcing of large 3D models.  We are using Web3D technologies to allow crowd-sourcing of 3D models at an extremely large scale; over the next year we would like to bootstrap the creation of a 3D model of part of London.

The prospective applicant should be familiar with geometry processing pipelines, 3D modelling algorithms or large 3D software projects.

The post is funded for 12 months in the first instance. The post is managed by Prof. Anthony Steed and Prof. Niloy Mitra in the Department of Computer Science.

Please see: http://bit.ly/2ql32oc

The closing date is 9th June.

Post-doc positions at Sapienza University of Rome and University of Genoa

The Computational Design Lab at Sapienza University of Rome and the Geometry and Graphics Group at the University of Genoa are seeking candidates for various post-doc positions in Computer Graphics and Computational Fabrication (3D Printing) on the project “D-Surf: Scalable Computational Methods for 3D Printing Surfaces (Italian funding framework PRIN 2015)”.

The main focus of the project is to study and develop new software technologies to support 3D printing, in particular scalable algorithms to design objects with patterns of predictable appearance and mechanical properties. The project is a joint project among several research groups in Italian universities and public research institutions:
Sapienza University of Rome (Prof. Fabio Pellacini, PI)
CRS4 - Cagliari (Dr. Enrico Gobbetti)
ISTI-CNR - Pisa (Dr. Paolo Cignoni)
University of Cagliari (Prof. Riccardo Scateni)
University of Genoa (Prof. Enrico Puppo)
University of Insubria (Prof. Marco Tarini)
University of Verona (Prof. Andrea Giachetti)

The Rome and Genoa research Units are primarily involved in the development of techniques for direct drawing and placing patterns on 3D surfaces, and their reproduction on 3D printed object. The main areas of investigation are how to rise the standard 2D vector image techniques to a Riemannian manifold endowed with its own metric, and how to reproduce the optical properties of real materials by computationally mixing printed patterns. The post-docs will be fully involved in these activities under the supervision of both Prof. Pellacini and  Prof. Puppo, and will have the opportunity to spend time at both institutions if so desired, and to collaborate with the other partners of the project.

Candidates should own a PhD in Computer Science, Mathematics or related subject, have experience in 3D Computer Graphics (rendering, geometry processing, or 3D fabrication) and excellent programming skills. The positions are for one year, renewable to two, and come with a gross salary of between 20 and 35 thousand euros, corresponding to roughly 1500 to 2600 net income a month, including medical benefits.

Expressions of interest or inquiries for information should be communicated by contacting directly Prof. Fabio Pellacini (pellacini@di.uniroma1.it) and Prof. Enrico Puppo (enrico.puppo@unige.it). The final selection will occur through a public competition.

Postdoctoral Fellow - Augmented Reality for Decision Support - CSIRO

Postdoctoral Fellow - Augmented Reality for Decision Support

* Are you a highly motivated PhD graduate?
* Do you have a passion for developing novel interactive Augmented Reality (AR) applications?
* A great opportunity to collaborate across disciplines and create productivity tools
 that have substantial industrial impact!

Future Science Platforms (FSPs) are a major new CSIRO initiative. FSPs are multi-year investments in frontier science that will reinvent and create new industries for Australia.

Digiscape is the FSP that is creating next-generation decision tools to transform the agriculture and land management sector. To achieve this aim, Digiscape is bringing to bear cutting edge climate science; new sources of locally and remotely sensed data; informatics for agro-ecosystems; rigorous analysis of uncertainties; and innovation in both the ICT and social dimensions of systems integration. The successful candidate will join a cohort of early-career researchers and engineers who will combine their individual disciplinary contributions into mission-focussed R&D.

Part of the Digiscape vision is that Augmented Reality technologies (such as Microsoft HoloLens) will play a key role in supporting individual and team decision making, both in the field and in the office. In the aquaculture domain these tools will assist operators on the ground and/or in the office to visualise pond conditions and access short-term pond predictions across multiple ponds. They will be a primary method for accessing the data management and modelling frameworks developed in related projects.  

Your success in this role will be underpinned by your record of science innovation and creativity, plus your ability and willingness to incorporate novel ideas and approaches into scientific investigations. The successful applicant will implement and evaluate prototype systems, while making use of the Advanced Augmented Reality and Virtual Reality (VR) facilities in the Data61 Immersive Environments Lab in Canberra. 

To be considered you will have (or expect to imminently complete) a PhD in Computer Science, Engineering or a directly related field. You will have experience conducting research in interactive 3D graphics and/or computer vision in Virtual Reality, Augmented Reality and/or Web3D. You will also have the ability to work effectively as part of a multi-disciplinary, regionally dispersed research team and carry out tasks autonomously.

To view the full position details and selection criteria for this role please go to www.jobs.csiro.au and search for reference number 29563

Location:       Canberra, ACT, Australia
Salary:           $78K - $88K p.a. plus up to 15.4% superannuation
Professional Development Budget:  Yes
Tenure:          3 year term
Reference:     29563

How to Apply:
Please upload one document containing your CV/resume and cover letter. Please ensure you provide enough information relevant to the selection criteria for this position (as described in the Position Details Document) to enable the assessment panel to determine your suitability.

Who we are:
The Commonwealth Scientific and Industrial Research Organisation (CSIRO) As Australia's national science agency, we've been pushing the edge of what's possible for almost 90 years. Today we have thousands of talented people working across Australia and internationally. Our people work closely with industry and communities to leave a lasting legacy. Collectively, our innovation and excellence places us in the top ten applied research agencies in the world.

Applications will remain open until filled, however we encourage you to submit your application before 12 June 2017 as we will interview suitable candidates from that date onwards.

viernes, 19 de mayo de 2017

Post-doctoral fellowship at University of Sussex

The Interact Lab (http://interact-lab.com/) of the University of Sussex has an opening for a post-doctoral fellow with experience in computer graphics and HCI to join our team to work on computational approaches to acoustic levitation. 

The primary goal of this project is to apply the principles of wave manipulation and fabrication techniques to explore the design of acoustic waves and acoustic meta-materials to enable new forms of levitation. This will also allow us to explore its potential for human computer interaction and the creation of novel user experiences.

The position will involve a variety of tasks: design and construction of light-weight objects that could be levitated, implementing acoustic algorithms, implement interaction techniques, conduct user-studies to identify interaction principles and publishing these results in scientific venues. The applicant will also be expected to help in the teaching of related units.

The position would be suitable for someone with experience on technical aspects of one or more of the following areas

a) Computer graphics (with some interest and experience in human-computer interaction and/or fabrication techniques).
b) human-computer interaction (i.e. audio processing, interactive graphics, 3D printing techniques and levitation),
Experience with computational fabrication techniques will be highly valued.


For more information about the lab – www.interact-lab.com


Duration of the Fellowship: 24 months
Salary range: £31,656 - £37,768
Expected start date: 01 Aug 2017 or soon after
Closing date for applications: 15 June 2017

martes, 16 de mayo de 2017

Postdoctoral Fellowship in Human Centred Design and Engineering for Decision Support Tools - CSIRO - Hobart


The Cognitive Informatics Team (Data61, CSIRO - Hobart, Australia) is looking for a Post-Doc in “Human Centred Design and Engineering for Decision Support Tools” to:

-          Conduct innovative research and develop cutting edge human-centred interface technology
-          Work with customers and apply your research to real world problems addressing climate change
-          Join CSIRO's exciting and growing cognitive informatics team (https://research.csiro.au/ci/)

This position is part of the Digiscape is the FSP (Future Science Platform) which is creating next-generation decision tools to transform the agriculture and land management sector. To achieve this aim, Digiscape will bring to bear cutting edge climate science; new sources of locally and remotely sensed data; informatics for agro-ecosystems; rigorous analysis of uncertainties; and innovation in both the ICT and social dimensions of systems integration.

You can find more info here:

PhD Fellowships (up to 2 positions) in Visualization at the University of Bergen, Norway

== PhD Fellowships in Visualization (up to two positions) at the University of Bergen, Norway ==
http://www.ii.uib.no/vis/about/jobs.html

The visualization research group (http://www.ii.UiB.no/vis/) at the Department of Informatics of the University of Bergen, Norway (UiB), is seeking motivated and capable new PhD students who wish to pursue cutting-edge visualization research in a stimulating and dynamic international environment.

Currently there are vacancies for PhD fellowships (up to two positions) in the MetaVis project led by Prof. Stefan Bruckner (http://www.ii.uib.no/vis/team/bruckner) and funded by the Research Council of Norway. The project aims to study the space of visualizations itself and how it can be efficiently and effectively navigated. The goal is to develop interactive visual methods to enable users in choosing appropriate visualization techniques for particular types of data and tasks. The topic for the thesis can be chosen within this broad range to suit the strengths and interests of the PhD candidate.

We are looking for motivated and skilled individuals with a strong interest in data visualization to join the project team. Suitable candidates should:

- have completed (or be close to finishing) their master's degree in visualization, computer graphics, or human-computer interaction
- have excellent programming skills (very good GPU programming skills, in particular, are a plus)
- have very good written and oral English communication skills
- be able to work independently and in a structured manner

We offer:
 - an international and professionally challenging working environment
- opportunities for research exchanges with collaborating labs
- full health and welfare benefits including enrolment in the Norwegian Public Service Pension Fund
- a 4-year contract, with a yearly starting salary of NOK 435K (approx. EUR 47K / USD 51K)

*) Online application (deadline: June 18, 2017)
https://www.jobbnorge.no/en/available-jobs/job/138313/phd-position-in-visualization-up-to-two-positions

*) Leaflet
http://www.ii.uib.no/vis/about/_pdf/2016-05-18--PhD_Leaflet.pdf

Please direct any questions to Prof. Stefan Bruckner (Stefan.Bruckner@UiB.no).

// Dr. Stefan Bruckner, Professor in Visualization
// Department of Informatics
// University of Bergen, Norway
// http://www.ii.uib.no/vis/team/bruckner

sábado, 13 de mayo de 2017

Job Offer: Faculty of Computer Science, TU Dresden



The Institute of Software and Multimedia Technology, Chair of Computer Graphics and Visualization invites applications for a

Research Associate

(Subject to personal qualification employees are remunerated according to salary group E 13 TV-L)

The position is to be filled as soon as possible and will be offered untill 31st of March 2019. The period of employment is governed by the Fixed Term Research Contracts Act (Wissenschaftszeitvertragsgesetz – WissZeitVG). The position offers the chance for further academic qualification (e.g. PhD).

Tasks: The position comes with a teaching load according to DAVOHS.
Research focuses on Computer Graphics and Visualization within the interdisciplinary research project “fast haptic”. The main task of the project is the development of a novel display which combines a 3d display and a tactile display. With this new display it will be possible to see virtual objects stereoscopically and at the same time feel them with your fingers. The task of our Chair is to develop a tracking approach for hands and fingers. For this, different sensors will be combined in a way to maximize precision close to the tactile display.
Within your work you will design, build and calibrate the sensor setup.
Furthermore, you will implement a tracking method that exploits fused sensor data.

Requirements: excellent university degree (Master or equivalent) in the field of Computer Science, Electrical Engineering, Mechatronics or similar fields; ability to work independently and target-oriented in a team; high commitment; fluent in English language to write excellent papers and to participate in international conferences; interest in practice-oriented and interdisciplinary cooperation with partners.
Knowledge in usage and calibration of sensors as well as in the implementation with C++ and of GPUs is a plus.

We offer: a diversified, topical and challenging research position with your own scope for design in an interdisciplinary team of young researchers, participation in conferences for research exchange, excellent contacts to partners from research and industry, independent organization of the research work.

Applications from women are particularly welcome. The same applies to people with disabilities.

Applications including CV, a short summary of Master thesis and a statement of research interest should be sent until 30.05.2017 (stamped arrival date of the university central mail service applies) as single pdf-document via e-mail in an electronically signed and encrypted form to stefan.gumhold@tu-dresden.de or to TU Dresden, Fakultät Informatik, Institut für Software- und Multimediatechnik, Professur für Computergraphik und Visualisierung, Herrn Prof. Dr. Stefan Gumhold, 01062 Dresden, Germany. Please submit copies only, as your application will not be returned to you. Expenses incurred in attending interviews cannot be reimbursed.

viernes, 21 de abril de 2017

Three Open PhD Positions in Computer Graphics (DISTRO ITN)

There are openings for 3 PhD positions within the Marie Skłodowska-Curie Innovative Training Network DISTRO (http://www.distro-itn.eu/), where we will train a total of 15 Early Stage Researcher (ESR) across a number of leading laboratories in Visual Computing and 3D Computer Graphics research across Europe (http://www.distro-itn.eu/participants/). The aim is to train a new generation of scientists, technologists, and entrepreneurs that will move Europe into a leading role in the  scientific and technological innovation in the area of casual, distributed 3d object design and customisation. All ESRs will have secondments linked to their research to other partners in the network.
 
The current three openings are at at Universität des Saarlandes (Intel Visual Computing Institute, Saarbrücken), Univerzita Karlova v Praze (Charles University in Prague), and Deutsches Forschungszentrum für Künstliche Intelligenz (DFKI, Saarbrücken). Please find additional information at http://www.distro-itn.eu/recruitment/.

All ESRs must be, at the date of recruitment, within the first four years of their research career and not have a doctoral degree. In addition, they must not have spent more than 12 months in the host country in the 3 years prior to the date of recruitment.

ESRs are paid a competitive salary which is adjusted in accordance to their individual circumstances. Please see the individual adverts linked from 
http://www.distro-itn.eu/recruitment/ to see details of the salary for your host country, as well as information on how to apply. For any further questions, please contact admin@distro-itn.eu.

miércoles, 22 de marzo de 2017

PhD Student Position in Bournemouth, UK


We are looking for highly motivated candidates for an open PhD position in the National Centre for Computer Animation (NCCA), Faculty of Media and Communication, Bournemouth University, UK. This is a fully-funded 3-year PhD studentship which includes a stipend of £14,000 each year to support living costs.

This project "Interactive Hybrid Modelling of Heterogeneous Volumetric Objects" involves the research, design and development of a generic interactive modelling software system oriented to hybrid modelling of heterogeneous volumetric objects. The overall project involves the research and development of new mathematical techniques and algorithms, and the development of novel software tools, possibly including an Application Programming Interface (API), a scripting language and a Graphical User Interface (GUI). An orientation towards the digital fabrication (3D printing) of the produced geometric models is an additional aspect of this research project. The exact scope of the project will be defined taking into account a particular PhD student's interests and skills.

This is project relevant to several application areas such Computer-Aided Design (CAD), computer simulation and animation, additive manufacturing, computer art and cultural heritage preservation. A variety of research problems are to be addressed.

Fundamental research concerned with geometric and topological representations of multi-material heterogeneous objects will benefit from new mathematical models and their mapping to data structures and operations. Applied research will benefit from the development of new efficient algorithms for realising and transforming both the geometry and physical properties of volume objects, especially multi-material ones, devising the specialist high-level language, rendering and fabrication algorithms, and system architecture design.

The beneficiaries of this project will be CAD and animation system developers, 3D printers production companies, art and design communities, and education. The output of the research in the form of the innovative modelling system will open up new application areas that are impossible to achieve using existing CAD and animation systems. Designers and animators will get easier available tools fine-tuned to their specific styles and facilitating the production of advanced multi-material volume models. Teachers and students will hopefully use the developed tools for learning and exploring mathematical and physical dynamic phenomena.

Candidates must demonstrate outstanding academic potential with preferably a 1st class honours degree and/or a Master’s degree with distinction or equivalent Grade Point Average. An IELTs (Academic) score of 6.5 minimum (with a minimum 5.5 in each component) is essential for candidates for whom English is not their first language.

The direct link to the project description is  https://www1.bournemouth.ac.uk/study/courses/phd-studentship-interactive-hybrid-modelling-heterogeneous-volumetric-objects. For further questions and informal discussion please get in touch with Prof Alexander Pasko (apasko@bournemouth.ac.uk) and/or Dr Valery Adzhiev (vadzhiev@bournemouth.ac.uk).

The closing date for applications is Friday 14 April 2017.

jueves, 16 de marzo de 2017

Data Scientist en prácticas en Valencia



¿Qué es TribeClick?

Nacemos hace 10 meses como una empresa de tecnología machine learning aplicada a la publicidad digital. Nuestra principal misión es convertirnos en el referente de la inteligencia artificial aplicada a la inversión publicitaria. Queremos que quien tenga que invertir en publicidad piense en nostros como herramienta para la optimización del retorno. 
Actualmente el equipo está compuesto por 1 persona de negocio, 1 programador junior, 1 programador senior (responsable del área de datos y machine learning), 1 syadmin y 1 devops. 

Reto tecnológico

Nuestro principal reto tecnológico son los tiempos de respuesta. Nuestra tecnología se aplica a RTB (subastas en tiempo real de publicidad). La idonsincrasia de la tecnología nos obliga a buscar latencias muy bajas en los tiempos de respuesta inferiores a 80ms por request; sumado a la segmentación y el machine learning, podrás imaginar que no es tarea sencilla ;) Por ello decidimos trabajar con arquitectura orientada a microservicios y utilizando GOlang como principal lenguaje de programación. 
Las tecnologías que ahora conviven dentro de nuestra plataforma son: GOlang, Kafka, Spark, Django. 

¿Cual es nuestro horizonte?

Hemos cerrado acuerdo de servicios con grandes empresas del sector que nos va a permitir escalar de forma rápida en el mercado publicitario. No sé si conoces el mercado publicitario mundial pero si tuviera que elegir 3 palabras diria: NO SE ACABA. Y 'no se acaba' porque la tendencia es clara: el consumo de contenido aumenta cada día gracias al uso de nuevas tecnologías.

 ¿Qué perfil buscamos?

Buscamos  un Data Scientist en prácticas para completer nuestro equipo.
Solicitamos los siguientes requisitoss:

Ingles medio o avanzado

Experiencia con:
- Entorno Unix
- Estadística
- Análisis de datos
- Machine learning
- Programación con python o R
- Entorno Unix

Plus
Experiencia con:
- A/B Testing
- Hadoop
- Apache Spark
- Java


Ofrecemos:

Horario de trabajo Nórdico: 8.00 a 16,30 (Lunes a Jueves) y Viernes de 8.00 a 15.00
Salario competitivo
Oportunidad de progresión profesional
Aprendizaje continuo. (invertimos para que seas cada día mejor)
Excelente entorno laboral en el centro de la ciudad de Valencia. En una oficina con espacio abierto, área de descanso con café/té/fruta. A 1 min andando de la estación de metro (Colón).
Tú decides que herramientas necesitas para tu trabajo
Respecto al contrato: Buscamos una relación a largo plazo y evaluaremos la adaptación al equipo.  
Te gusta la oferta ¡Contáctanos en  hiring {at} tribeclick {dot} com !


Cuéntanos un poco más acerca de ti

Mándanos el curriculum
Confirmame que te gusta la oferta ;)
Dime si cumples lo requisitos (si alguno no lo cumples dinoslo)
Cuéntame algo acerca de tu trabajo (también lo que has hecho por tu cuenta, a ratos en casa  etc)
Mándanos tu cuenta de linkedin, de github, twitter, etc ... queremos conocer más acerca de tí ;)