martes, 27 de septiembre de 2016

Postdoc position: Development and Application of a Virtual Reality Immersive Modelling Platform for Enabling Drug Discovery

The LIMSI (VENISE team) and LBT CNRS research units located near Paris, are seeking a highly motivated candidate to design and implement a next generation immersive visualization platform. The successful candidate will develop, evaluate and integrate innovative features from Virtual Reality and 3D user interaction into a drug discovery workflow. With a user-centered and iterative approach, each feature will be evaluated both in Paris and in Belgium, taking into account the experience and the feedback from UCB Biopharma collaborators. Project foundations were previously established (see e.g. UnityMol), providing a defined framework to get started. Using virtual reality headsets, you will implement readily usable next generation immersive design tools.

Research facilities:

This project is funded by UCB a patient-centric biopharma leader located near Brussels, Belgium in collaboration with the LIMSI and LBT CNRS research units located near Paris. These labs conduct research on Virtual Reality, Computational Biology & Chemistry. They participate in Equipex and Labex excellence in science programs. As part of the CACSICE Equipex (via LBT) and DIGISCOP Equipex (via VENISE team of LIMSI), the candidate will have access to a large high-resolution display wall and a state-of-art VR CAVE with 2-user adaptive stereoscopy, large haptic device which allows force feedback within the full working area, and 3D audio and acoustic facilities for immersion (EVE system).

About the host institute:

The « Institut de Biologie Physico-Chimique » was created in 1930 by the Foundation Edmond de Rothschild. It is associated with the CNRS (Centre National de la Recherche Scientifique), a leading international scientific institution offering an exceptional environment to scientists early in their career, with a dynamic international exposure animated by regular seminars and meetings.

Qualification and experience:

A PhD or engineering degree in relevant fields (Computer Science, Structural Biology, Computational Chemistry,..) and at least one publication in a peer reviewed journal or at a leading conference are required. The successful applicant should have excellent developer skills and a strong background in software development (graphics, shader programming, real time applications) with significant experience either in 3D visualization and interaction, or in Virtual Reality. Experience in modelling, animation or game design software (Unity, Blender, Unreal), and a background in structural biology or structure-based drug design would be appreciated. The candidate should also be familiar with at least one modern programming language. Evidence of the ability to undertake advanced software development is essential, as are good communication and organisational skills.

Expectations summary:

    Skills : Virtual Reality, Human Computer Interaction, 3D User Interaction, Molecular Visualisation
    Background : Molecular Science, Structural Biology, Computational Chemistry, Molecular Modelling and Simulation
    Software development frameworks : Unity, 3D/UnityMol
    Languages : C#, javascript or C++, Python,..
    Hardware : Head Mounted Displays, 3D user interaction devices
    Fluent in English
    Closing date:: 1st October 2016

Interested candidates should send a CV and a statement of research interests, including the names of three referees with contact information, as a PDF document to baaden@ibpc.fr.

Executive summary:

When? 12 months starting ASAP

Where? Laboratoire de Biochimie Théorique, Paris, France with frequent trips from Paris to UCB Biopharma located near Brussels in Belgium, with transportation accommodation costs fully supported by the contract.

Salary: starting 2500 €/month for a basic level of experience; will be adjusted based on the candidate’s CV (amount indicated is before tax)

Team Leader: Marc Baaden – –  View Marc Baaden’s profile

Websites:

http://www.baaden.ibpc.fr
http://unitymol.sourceforge.net
https://www.youtube.com/watch?v=Y9Rha5-d9O4

CLICK ON THIS LINK TO SEE PDF VERSION

Lecturer/Senior Lecturer in Computer Graphics - Victoria University of Wellington, New Zealand

The University is seeking to further enhance its already strong academic strengths in computer graphics, computer science and software engineering.

The successful candidate will be given a permanent position and be appointed at the Lecturer or Senior Lecturer level, equivalent to a US Assistant Professor. They will have responsibility for teaching in the School’s existing undergraduate and postgraduate computer graphics programmes, and also be able to demonstrate some past software development experience either in an industry or academic context. The programmes were set up with input from local industry, including game company PikPok and visual effects giant Weta Digital, and the computer graphics team collaborates actively with these companies.

The appointee will also be expected to have and maintain an active research profile and have the ability to secure industry and other external funding. The ability and willingness to teach in one of the following fields is required, and the appointee will also be able to complement and extend the School’s existing research strengths in these fields. The fields of interest are all areas of Computer Graphics and related fields (e.g. computer vision, virtual/augmented reality), but applications are particularly welcome from candidates with expertise in the areas of vision-driven computer graphics, visual effects or post production. The successful candidate is expected to have a PhD in Computer Graphics, Computer Science or a related discipline.

Victoria University of Wellington is New Zealand’s top ranked research University. As New Zealand’s capital city university, we enjoy the benefits of New Zealand’s wonderful landscape and lifestyle, contacts with Government, national research funders and a host of nearby research institutes. The School of Engineering and Computer Science prides itself on its collegiality and multidisciplinary collaborations with many of New Zealand’s top ranked research clusters. This is a rare opportunity to develop your career at a quality institution in one of the most liveable cities in the world.

Further information can be obtained from Prof Neil Dodgson at neil.dodgson@vuw.ac.nz phone +64 4 463 6922.

Please complete the online application form and submit your CV and cover letter by attachment at


Job Reference Number: 1235

Applications close on 19 October 2016

miércoles, 21 de septiembre de 2016

Engineer on Facial recognition in Alicante (Spain)

FacePhi Biometría is looking for engineers with experience in computer vision and pattern recognition. More details: https://www.infojobs.net/alicante-alacant/investigador-reconocimiento-facial/of-i74c421c7af453697d80700baf25e65

Becas en Ford España para estudiantes UPV

Se han publicado 75 becas para trabajar en Ford España para los alumnos de la Universidad Politécnica de Valencia

http://www.upv.es/contenidos/SIEPRACT/infoweb/siepract/info/787419normalc.html

lunes, 12 de septiembre de 2016

Post-doctoral position. Arts et Métiers – Institut Image


Project TRAAB: Augmented Reality Technologies to Help Building Management
Job title
Type of job: post-doctoral
Desired date for recruitment: December, 1st, 2016 Duration of the contract: 12 months
Salary: 2000 euros nets per month
University: Arts et Métiers
Unit: Institut Image
Location: Chalon-sur-Saône
Job proposal
Presentation of institut image:
Institut Image is an institute of Arts et Métiers depending of Cluny Campus. Its research team is integrated in the Le2i laboratory which is a joint laboratory between University of Burgundy, Arts et Métiers, CNRS. Institut image shares a joint laboratory with Renault called the LiV laboratory as well. Institut image aims at developing methods and tools of virtual immersion for engineering through teaching, research and innovation. Institut image develops its activities in Chalon-sur-Saône in a building of 1200 m2 and a technological plateau of 410 m2 (with facilities as CAVE rooms, HMD, driving simulators, haptic devices...).
Job activities:
The research project has for framework advanced visualization for smart cities. The scientific questions relate to interaction with digital mock-up in using augmented reality. The post-doctoral researcher will have to propose methods and tools of augmented reality dedicated to smart cities. The identified questions of research are the following ones:
  • How to visualize smart cities data adapted to the users profile (visual metaphor)?
  • How to interact with the data in augmented reality (for navigation in data base)?
  • How to enable a link between digital data and real world through augmented reality?
  • How to annotate the digital mock-up in using augmented reality?
    The proposed approach will follow the following points:
  • State of the art
  • Development of an augmented reality interface (visualization, interaction)
  • Study and development of visualization tools dedicated to specific trade of building
    (architect, takeholder, construction, maintenance...)
  • Methods and tools enabling the annotation on digital mock-up
  • Development of a demonstrator
  • Validation (experiments)
    The research project will be applied to the smart cities domain. The application will concern in particularly the design and/or management of a building (smart building). It is expected scientific publications from this work.
References:
  • Cirulis, A., Brigmanis, K.B., 3D Outdoor Augmented Reality for Architecture and Urban Planning, Int. Conf. on Virtual and Augmented Reality, Procedia Computer Science, vol. 25, pp. 7179 (2013)
  • Viet T. Phan and Seung Y. Choo, A combination of augmented reality and google earth’s facilities for urban planning in idea stage, Int. J. of Computer Applications, 4(3):2634, July (2010)
  • Allen M, Regenbrecht H, Abbott M., Smart-phone augmented reality for public participation in urban planning, Proc. of the 23rd Australian Computer-Human Interaction Conference, Dunedin, New Zealand, ACM, pp. 11-20, (2011)
  • Hirokazu Kato , Keihachiro Tachibana , Masaaki Tanabe , Takeaki Nakajima , Yumiko Fukuda, A City-Planning System Based on Augmented Reality with a Tangible Interface, Proc. of the 2nd IEEE/ACM Int. Symp.on Mixed and Augmented Reality, p.340, October 07-10, (2003)
    Profile of the applicant
    The applicant has a PhD in engineering science (computer graphics, signal processing) Key-words: computer graphics, software development, C++, human-computer interaction, augmented reality
    Contact
    Frédéric Merienne (Tel: +33 (0)385909867 - frederic.merienne@ensam.eu) http://institutimage.ensam.eu/

domingo, 11 de septiembre de 2016

[GI-ARVR] Open research positions

The HCI group of the Julius-Maximilians University of Würzburg, Germany, has two open positions for PhD candidates/research assistants.

#### Interactive Systems
http://www.hci.uni-wuerzburg.de/2016/08/23/is-job-announcement.html


#### E-Learning/Blended Learning
http://www.hci.uni-wuerzburg.de/2016/08/23/el-job-announcement.html

Post doc position cognitive ergonomy, experimental psychology, neurosciences

We are inviting applications for one postdoctoral position on the Evaluation of an Adaptive Training Virtual Environment at Heudiasyc Lab CNRS (https://www.hds.utc.fr/).

Context
Feedback selection is a major issue for intelligent virtual environments for training. Expert knowledge provides useful insight, but it can be difficult to collect. Furthermore, the influence of a specific type of feedback may vary across trainees and over training, which is rarely reflected in expert knowledge. As part of an automatic gesture training system, we modelled the co-evolution between a trainee and a training environment. We consider trainees by their levels in every dimensions of the task, and the training environment as the relevance of every element in its set of feedback. Over time, this co-evolution is reflected by trainee successive performances, and changes in the feedback selection. We model these interactions as a multi-armed bandit problem, each arm representing a type of feedback. This allows to adapt feedback selection only relying on the interactions between the trainee and the training environment, without any prior knowledge. Combining the trainee and the set of feedback in a single representation space, we show how our model can provide useful indicators regarding trainees progression and feedback relevance.

Objective

The goal of this post-doc is to evaluate the impact of adaptation in training virtual environments. We believe that co-evolution based on the enaction theory has a positive impact on training. The candidate will design an experiment in order to validate the model. Two platforms are available to conduct this experiment: a 2D platform (PhD Remy Frenoy) and a 3D platform (extension of the model in a CAVE). One major issue is the role of feedback for controlling the interaction. A second issue is the impact of giving an importance to errors in training, in order to propose a flexible, personalized and easy of use training.


The position is for two years, starting before 15th December 2016. The successful candidate will join the Heudiasyc research team
(https://www.hds.utc.fr/).) at the CNRS premises within the Campus of the UTC (http://www.utc.fr/the_university/index.php), in Compiegne, France. The research activity will be carried out under the supervision of Indira Thouvenin (http://www.hds.utc.fr/~ithouven