martes, 31 de enero de 2012

Software engineer: expert human-computer interaction and / or haptic

The IGG (Informatique Geometrique et Graphique) team of the LSIIT (Laboratoire des Sciences de l’Image, de l’Informatique et de la télédétection) of the University of Strasbourg, is recruiting an engineer for a project financed by the ANR (Agence nationale pour la recherche) called eelInControl. This 4-year project aims at validating some clinical hypotheses about the causes of schizophrenia.
The engineer will be responsible for leading the development, from an existing application, of the tools needed to perform the tests required by the project participants.

Simultaneously, the recruit will participate in the other ongoing work within the IGG team, on haptics, 3D interaction and virtual reality.

The work will be done in collaboration with researchers of the team " Physiopathologie et Psychopathologie cognitive de la schizophrénie ", INSERM U666 Unit.

The candidate should have a masters degree or PhD on human-computer interaction degree in the field of haptic or human-computer interaction, with a strong technical background.The justification of experience in 3D interaction, human-machine interfaces and haptic will be an asset. The engineer will also be asked to assist the referee of the project at the LSIIT, will be responsible of technical aspects with the partners, and realize the needed development.

Activities:
Primary mission:
• Development of an experimental application for the evaluation of the clinical hypot of tests with patients.

Side missions:
• Definition, planning and conducting a study on the realization of haptic information when using an application of surgical planning.
• Development and evaluation of interaction techniques in virtual reality

Skills:
• Good knowledge of all software engineering and computer science.
• Good knowledge in object-oriented programming (C + +).
• Good knowledge of haptic devices EYT Associated Bookstores
• Knowledge required in virtual reality and computer graphics.

Requirements of the position:
The workplace is ENSPS - Ecole Nationale Superieure de Physique de Strasbourg (LSIIT Laboratory), Pole API - Parc d'Innovation, Boulevard Sébastien Brant - BP 10413, 67412 Illkirch Cedex.
The CSD is a period of 12 months.
The net monthly salary: about 2000 euros (depending on experience).
All applicants for this position is requested to email their CV and a list of publications and a letter to the following address: a.capobianco @ unistra.fr

PhD internship in Strasbourg (France)

Immersion, Interaction, Learning

Location:
LSIIT, University of Strasbourg, France (http://lsiit.u-strasbg.fr/)

PhD advisors:
Dominique BECHMANN and Antonio CAPOBIANCO

Starting date:
March 2012 to September 2011

Ending date:
3 years from the starting date

Funding:
This PhD topic is part of European INTEREG EVEIL3D project. The net salary will be approximately 1280 Euros per month (enough for living in France).

Transmit your resume to : bechmann@unistra.fr

Context:
Informatique Géométrique et Graphique (IGG) team, LSIIT Lab. of Strasbourg University is looking for PhD candidates for the European project INTERREG EVEIL3D.

Description of the work
The potentialities of virtual reality environments in terms of learning opportunities are creating a strong enthusiasm in the research community. This topic is currently at the center of many research projects in education sciences, cognitive psychology, virtual reality, medicine, etc. In medicine, for example, one of the objectives is to build learning environments for learning surgical techniques. In education sciences, it is the possibility to offer a better understanding of complex concepts, through immersion, that motivates research.
However some studies show that in some cases, providing rich interaction during learning tasks can be detrimental (1). It is therefore important to understand how virtual reality environments can be beneficial for learners in order to offer appropriate learning tools (2-6).

This work is part of a German-French project called EVEIL3D, aiming at proposing immersive environments for the learning of foreign languages. The objective of this work is to identify more precisely the aspects of virtual reality, i.e. the possibility of being immersed in an interactive environment, that really represent an asset for learners in the learning process. We want to explore the concepts of immersion and interaction and to determine their influence on learning.

The internship will take place as follow. Firstly, the intern will realize the bibliographic research in order to define the concepts of immersion and presence, and to define the best technique to quantitatively evaluate them. The state of the art should also focus on existing approaches of using VR environment for learning, including the type of educational scenarios used. This will lead to the definition of the learning scenario that will be used during the experimental study.

Secondly, the intern will develop the software tools necessary to implement the selected scenario. The application developed will allow the realization of tests in several types of environments (3D glasses, 3D screens, workbench or immersive wall).The environment will offer several levels of interactivity (no interaction, medium level of interaction, high level of interaction) and several levels of immersion (low, medium, high) and allow the use of different interaction devices (data gloves, flystick, Wiimote, etc.).

Finally, the intern will assist the participants of the project during the realization of the experimental study and the statistical analysis of the results.

Some references:
1. Virtual reality and brain anatomy: a randomised trial of e-learning instructional designs.
2. A Model for Understanding How Virtual Reality Aids Complex Conceptual Learning.
3. What are the learning affordances of 3-D virtual environments?
4. The Effect of Interactivity on Learning Physical Actions in Virtual Reality
5. Immersive Interfaces for Engagement and Learning
6. A Review of Using Virtual Reality for Learning

lunes, 30 de enero de 2012

Becas con USA y Canadá (doctorado, Post-doc y Personal académico)

En el marco del proyecto TEE (coordinado por la UPV desde la Oficina de Acción Internacional) deseamos informarles de que la convocatoria de becas se encuentra abierta hasta el 23 de febrero.

El proyecto ofrece becas a nivel de doctorado en fase de tesis (6, 10 y 25 meses), post-doc (6 meses) y personal académico (1 mes), con unas condiciones muy atractivas y financiación 100% europea.

Existen becas en ambas direcciones: de Europa a USA y Canadá y viceversa.

Pueden ampliar información a través de la página web del proyecto (www.tee-net.eu) y en el correo electrónico tee@upv.es

sábado, 28 de enero de 2012

Want to do research but tempted by industry? You can do both!

The Centre for Digital Entertainment (CDE) is recruiting for the October 2012 intake of doctoral students. CDE is a nationally-funded collaboration between the University of Bath and Bournemouth University.
Our studentships are fully-funded. We have 30 studentships available so can offer one to every well-qualified applicant.
We offer a unique doctoral programme with one year spent in the University but then you move into one of our leading-edge companies to complete your chosen research, in conjunction with your university and company supervisors.
We have students with Disney Research, Electronic Arts, The National Trust, Aardman Animations, Double Negative Visual Effects and many others.
The Centre will pay your university fees. We also pay you a higher maintenance grant than a normal UK PhD studentship, typically with a further £3,000 when you are in the sponsoring company. We have generous travel money for each student for conferences etc.
For more information on how to apply, the requirements and the qualifications needed, please see www.digital-entertainment.org.


*** To ensure you are eligible for funding *** please check the Information for Applicants carefully before you apply.

The partner departments:

http://www.bath.ac.uk/comp-sci/
http://ncca.bournemouth.ac.uk/

domingo, 22 de enero de 2012

Assistant Professor of Computer Game Design and Development at SPSU

Southern Polytechnic State University (SPSU) is inviting applications for an Assistant Professor in Computer Game Design and Development. SPSU is an engineering university located approximately 10 miles north of Atlanta, GA and has roughly 6000 students. The CGDD major currently has ~180 students and continues to grow.

For more information, please visit https://employment.spsu.edu/postings/900 as well as http://games.spsu.edu/.

The deadline to apply is Feb. 25th, 2012.

sábado, 21 de enero de 2012

Proyecto WELCOME - becas MOVILIDAD Egipto - Líbano

La UPV participa como socio en el Proyecto WELCOME (Erasmus Mundus Acción 2), liderado por el Politecnico di Torino. Este proyecto ofrece becas de movilidad a nivel de grado, máster, doctorado, post-doc, y personal académico entre EU y Egipto/Líbano (en ambas direcciones).

Os animamos también a hacerle difusión entre vuestros alumnos, investigadores y profesores, dado que las becas ofrecen unas condiciones muy atractivas.

La primera convocatoria de becas WELCOME abre el 23 de enero y cierra a finales de marzo (la solicitud se realiza a través de la web del proyecto): http://www.emwelcome.polito.it/

Para cualquier aclaración podéis contactar con Carlos Jiménez a través del correo habilitado específicamente para la gestión de este proyecto: em.welcome@upv.es

martes, 17 de enero de 2012

Ingeniero en automatización de procesos en el CERN

En el departamento de Ingeniería y concretamente en el grupo de Control Industrial buscamos un Ingeniero en Automatización de procesos industriales.
El candidato trabajara en entornos industriales y de preferencia en la automatización de procesos HVAC.

La fecha final de candidaturas finaliza el 31/01/2011 y el envio de candidaturas puede realizarse online en la siguiente dirección:
https://ert.cern.ch

La oferta concreta puede verse en:
https://ert.cern.ch/browse_www/wd_portal.show_job?p_web_site_id=1&p_web_page_id=10193

martes, 10 de enero de 2012

Internship Opportunities at the Institute for Creative Technologies

Research Assistant, Stretching Space in Virtual Reality

This project involves developing and testing new redirected walking techniques - perceptual illusions that enable users to walk through expansive immersive virtual environments in relatively limited physical spaces. Duties will involve brainstorming and rapid prototyping of novel VR interaction/locomotion techniques, developing virtual environments using the Unity3D game engine, running user studies, and analyzing experiment data.

Preferred Skills:
- Programming in either C++ or C#.
- Familiar with experimental design and user study procedures
- Prior experience with virtual reality technology (e.g. head-mounted displays, motion tracking) and game engines is preferredtion tracking, game engines) is preferred.
- Ability to analyze basic statistical data with SPSS (e.g. t-test, ANOVA) is a plus, but not necessarily required

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Research Assistant, Virtual Human Displays

Research and development of display techniques and technologies for presenting virtual human characters in immersive environments. Virtual human characters play an important role in immersive training, but it is still difficult to realistically represent virtual characters in terms of visual display, audio, and haptics. We are particularly interested in developing and refining display techniques and technologies to better elicit naturalistic social, cognitive, and emotional reactions in trainees.

The intern would assist on tasks such as developing new presentation technologies for virtual characters, implementing virtual human interaction scenarios, designing and conducting user studies, and preparing results for publication. Use our lab’s tools, such as the depth sensing cameras, motion capture systems, head mounted displays, large projection screens, and a fabrication lab to help develop new methods of presenting virtual characters.

Additionally:
- Design and implement new interaction scenarios with virtual human characters to test those new presentation techniques and technologies.
- Help design and conduct user studies investigating human-virtual human interaction.
- Help derive and present results for publication for a relevant conference or journal.

Preferred Skills:
- Familiarity with Unity or similar game engines.
- Programming experience in languages like C/C++, C#, or Python.
- Development experience with Android or iPhone iOS is a plus.
- Prior experience with conducting and designing human subjects research is a plus.

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There are also many other internships available with other groups at the ICT. More details can be found at: http://ict.usc.edu/internships

The deadline to apply is February 19, 2012.