viernes, 28 de febrero de 2014

Post-Doctoral Position Opening, University of Innsbruck

Post-Doctoral Position Opening in Computer Graphics

The newly founded Interactive Graphics and Simulation Lab at the
University of Innsbruck invites applications for the position of
a full-time post-doctoral researcher in computer graphics, with
a focus on physically-based simulation.

A motivated candidate with a PhD degree in Computer Science or
related fields is sought, showing enthusiasm for leading-edge
research, team spirit, and capability for independent problem-
solving. The intended starting date is on or after March 1st, 2014.
The position is offered on the level of non-permanent university
research staff, for up to four years.

Candidates should send their application electronically as PDF to:
.

Detailed information is available in the attached PDF or on the
group webpage: http://informatik.uibk.ac.at/igs -> Open Positions. 
 

jueves, 20 de febrero de 2014

Informáticos, industriales, físicos, matemáticos y otros para el CERN

¿Sabías que puedes presentarte a una convocatoria para trabajar en el CERN? El CERN tiene varios programas para acoger tanto a estudiantes, como a profesores, como a profesionales. En este link tienes un resumen de todas las posibilidades en español:

Trabajar en el CERN


martes, 18 de febrero de 2014

Post-doctoral researcher @ the Graz University of Technology

A post-doctoral researcher is being sought to join the Institute of Computer Graphics and Knowledge Visualisation at the Graz University of Technology (see http://www.cgv.tugraz.at for details of the group).

Duration: 1 year fixed-term, with the option to extend.
Salary: Starting from 48766.20 Euro per annum (3483.30 Euro gross per month, 14x per year).
Start date: May 2014

Description of the project:
The goal of the project is to make it easier to produce computerised models from captured data. We have methods for finding curvatures and features in a point cloud or triangle mesh and, based on those, developed a software tool which aids the manual generation of good subdivision meshes from scan data.
Your work will be to investigate methods that automatically reduce a point cloud or triangle mesh to a good coarse subdivision mesh. A good subdivision mesh is not only accurate and coarse but also regular. The method for finding high quality quadrilateral representations should be general and applicable to complex meshes of arbitrary topology.

Requirements:
We are seeking a highly motivated researcher interested in the field of Geometry Processing. The ap- plicant ideally has a good understanding of geometric modeling and mesh generation. Experience in surface reconstruction will be highly desirable. Due to the computational nature of the project, program- ming skills are also required. You would be expected to hold, or be close to completion of, a PhD in computer graphics or geometry processing.

Contact:
Informal enquiries can be made to Dr. Ursula Augsdorfer on u.augsdorfer@cgv.tugraz.at

To apply please email me your CV with details about your background and experience

Dr. Ursula Augsdorfer
Institute of Computer Graphics and Knowledge Visualization Graz University of Technology Inffeldgasse 16c
8010 Graz, Austria
T: +43 316 8735414
E: u.augsdorfer@cgv.tugraz.at

lunes, 17 de febrero de 2014

16 PhD-Fellowships and 4 PostDoc Positions: Digital Heritage Research Training Project

The “Initial Training Network for Digital Cultural Heritage: Projecting our Past to the Future” with acronym ITN-DCH (www.itn-dch.eu), is the first and one of the largest Marie Curie fellowship projects in the area of the e-documentation / e-preservation and Cultural Heritage (CH) protection funded by the European Union under the FP7 PEOPLE research framework (http://ec.europa.eu/research/mariecurieactions/ ). The Project started on the 1st of October 2013 and it is a consortium comprising of 14 full partners and 9 associate members covering the entire spectrum of European CH actors, ranging from academia, research institutions, industry, museums, archives and libraries. The project aims to train 20 fellows (16 Early Stage Researchers and 4 Experienced Researchers – 500 person months) in the area of CH digital documentation, preservation and protection in order to create for them a strong academic profile and market oriented skills which will significantly contribute to their career prospects. The consortium and the fellows training programme will be supported by a prestigious advisory board.

ITN-DCH aims -for the first time worldwide- to analyze, design, research, develop and validate an innovative multidisciplinary and inter-sectorial research training framework that covers the entire lifecycle of digital CH research for a cost– effective preservation, documentation, protection and presentation of cultural heritage. CH is an integral element of Europe and vital for the creation of a common European identity and one of the greatest assets for steering Europe’s social, economic development and job creation. However, the current research training activities in CH are fragmented and mostly design to be of a single discipline, failing to cover the whole lifecycle of Digital Cultural Heritage (DCH) research, which is by nature a multi-disciplinary and inter-sectorial research agenda. ITN-DCH targets all aspects of CH ranging from tangible (books, newspapers, images, drawings, manuscripts, uniforms, maps, artefacts, archaeological sites, monuments) to intangible content (e.g., music, performing arts, folklore, theatrical performances) and their inter-relationships. The project aims to boost the added value of CH assets by re-using them in real application environments (protection of CH, education, tourism industry, advertising, fashion, films, music, publishing, video games and TV) through research on (i) new personalized, interactive, mixed and augmented reality enabled e-services, (ii) new recommendations in data acquisition, (iii) new forms of representations (3D/4D) of both tangible /intangible assets and (iv) interoperable metadata forms that allow easy data exchange and  archiving.

The ITN-DCH project is seeking highly motivated and valuable researchers for PhD positions in the entire field of Digital Heritage, such as: Data Acquisition (Photogrammetry, Terrestrial laser scanning, GIS) and Computer Vision data processing, 3D reconstruction and modeling, symbolic, semantic and ontology representation, metadata, mixed and augmented reality technologies, CH e-services. All the fellows are supposed to travel between the project partners and attend a series of complementary training courses, scientific workshops and summer schools.

The call for fellows is available on the ITN-DCH website: www.itn-dch.eu

viernes, 14 de febrero de 2014

3D Artist for Unity



https://hire.jobvite.com/Jobvite/Job.aspx?b=nhNbnmwt&j=o2gxXfww
 

Unity is searching for talented and self-motivated 3D Artist with the passion to create high quality art assets for demo productions showcasing Unity features on various platforms.

Education and Relevant Experience

  • 3+ years of relevant experience;
  • Excellent command of ZBrush / Mudbox;
  • Excellent command of Max or Maya and Photoshop;
  • Knowledge and application of shaders, surfaces and materials;
  • Understanding of 3D engines performance, memory and optimization.
Nice-to-Haves
  • Drawing / sketching / concept work;
  • Experience with outsourcing or team leadership.
Goals and Responsibilities
  • High- and low-poly modelling and texturing;
  • Applying shaders;
  • Optimizing art for performance and memory budgets;
  • Collaborate with programmers on visual feature development, functionality and tools.
Skills and Abilities
  • Impeccable collaboration and communication skills;
  • An artistic eye for detail and focus on delivering highest quality;
  • Experience using and re-creating references for real-time engines, and
  • Investigative mindset; enjoy technical problem solving.
This position is based in Stockholm, Sweden. 

Please note: Applications missing work samples and/or portfolio will be disregarded.

The X-Factor of The Unity Team:
Every person at Unity Technologies has an inherent passion and driven spirit.  We all know Unity’s story – and though it’s been an incredible journey to the present, we believe the best is yet to come as the Unity platform continues to revolutionize the way games and interactive 3D are created.  Our teams work with developers, artists, and entrepreneurs worldwide to bring a visually-stunning, easily-deployable, and powerful development platform to its users.  It’s not enough to be able to do the job – we’re looking for people that color outside the lines, are looking to be freed from the process tangle, and can dream big!

Working at Unity:
We are product-driven, curious, and creative.  Our offices worldwide nurture an environment where employees are given opportunities to unleash their potential, push boundaries, and work on complex challenges.  The Unity engine is a flexible 3D development application that combines usability and raw engineering power.  We aggressively reinvest in development to keep Unity moving and evolving - from expanding usability and power, to platform reach. Every employee at Unity contributes to driving this company and its technology forward, reaching and supporting new markets and ensuring the Unity Community is among the most vocal, nurtured, and supported in the world.

Want to Join our Ranks?
Our recruiting team can answer questions about life at Unity or about specific opportunities.  Chat with us on Skype: unity_careers.  If you would like to apply for a specific position, please click on the link above.

miércoles, 12 de febrero de 2014

Ph.D. Graduate Assistantship Available @ University of Wyoming

The Department of Computer Science at the University of Wyoming is seeking candidates for one available graduate assistantship to pursue Ph.D. studies in the area of 3D User Interfaces beginning Fall 2014 (beginning in summer may be an option if student is interested).

Nestled between two mountain ranges in southeastern Wyoming with sunshine 231 days out of a year, about two hours north of Denver, CO, UWYO offers a wide variety and exciting opportunities including year-round cultural and indoor and outdoor recreational activities. Located in Laramie, a town of more than 30,800 with a unique blend of sophistication, cultural vibrancy and hospitality, UWYO draws over 13,000 students from all 50 states and more than 90 countries. UWYO provides an environment for success, a small student /faculty ratio, and renowned faculty. As a nationally recognized research institution, UWYO’s global impact begins with our innovative graduate research opportunities.

Potential candidates should have experience with hardware and software components in the creation of interactive computer graphics applications. It is recommended that potential candidates have experience on some level with one or more of the following: 3D spatial input devices, tracking technology, and stereoscopic displays. Candidates should have excellent programming skills, where experiences with modern 3D graphics engines and/or VR software toolkits are recommended, Experience with Android or other mobile device platforms considered a plus. Candidates should have solid understanding and experience with 3D graphics, excellent oral and written communication skills, a desire to do research, willingness to work in a team environment, and demonstration of leadership abilities. Experience with 3D modeling packages and/or source control software is considered a plus.

Women and underrepresented minorities in computing are strongly encouraged to apply.

Recipients of a graduate assistantship must be enrolled in a full-time Ph.D. graduate computer science degree program at the University of Wyoming for the Fall 2014 semester. This assistantship is includes full tuition and fees as well as a very attractive stipend to support your Ph.D. studies to completion. The graduate assistantship is funded by the College of Engineering and Applied Sciences at the University of Wyoming as part of an initiative to become a Tier 1 Engineering College.

To apply for the graduate assistantship, please forward curriculum vitae, cover letter, research statement, unofficial transcript, and at least two references to Dr. Amy Banic at abanic@cs.uwyo.edu.

In the cover letter and research statement please address your goals for your Ph.D. studies and relevant experiences. Examples of work may also be included. We are currently accepting applications, and plan to make a selection by April.

If you plan on applying but need some time to gather your materials, please send an initial email regarding your intent and when you can have your materials ready.

martes, 4 de febrero de 2014

MTS Software Development Engineer - OpenGL @ AMD

The applicant will work as part of a team developing OpenGL drivers for AMD graphics accelerators. The engineer will be involved in the bring-up, debug and performance tuning of new graphics hardware running on multiple operating systems. The position will involve interfacing with ASIC design engineers and architects, OS engineers and peers in related development teams. The ability to interact directly with and debug low level hardware and operating system functionality is required. The individual will be a member of a team where communication and team skills are highly valued.

https://www.amd.apply2jobs.com/ProfExt/index.cfm?fuseaction=mExternal.showJob&RID=28367&CurrentPage=1