lunes, 28 de marzo de 2016

Full Professor Position for Games Engineering / Immersive Games at the HCI Group Würzburg

The HCI Group at Würzburg in Germany currently has an open full professor position:

http://www.hci.uni-wuerzburg.de

The professorship will be in the area of Games Engineering with a specific focus of immersive games. The HCI group starts a new games engineering program starting fall 2016 and the position is assigned to complement the existing staff and expertise of our group to run this program.

This is a tenured position at the W2 level with a base salary as described here:
https://www.lff.bayern.de/bezuege/besoldung/

Base salaries usually are complemented with a competetive bonus depending on the candidates qualification. Additional German civil service amenities apply.

Potential candidates will have to have a PhD in computer science or a comparable degree and should either habe a habilitation or have a good research record, preferably of at least two years after their PhD to qualify as a so-called habilitation equivalent. Teaching experience is desirable. 

Würzburg is a lovely city in the northern part of Bavaria in Germany. It is close to many regional and national cities like Frankfurt, Nürnberg, and Munich. The city’s climate is more on the sunny side, Würzburg has a long-standing tradition in wine production. It is a vibrant city due to a high percentage of young people and students which shape the picture and the social life of the city. More information can be found here:

https://en.wikipedia.org/wiki/Würzburg

About the University:

https://www.uni-wuerzburg.de/en/new/

The roots of the Julius Maximilian University of Würzburg reach back as far as 1402. In that era, it was the sixth institution of higher education to be founded in the German-speaking regions of Europe, after the Universities of Prague, Vienna, Heidelberg, Cologne, and Erfurt. Today, Würzburg's University is counted among the medium-sized institutions of higher education in Germany. It comprises ten faculties with about 400 professors and 28,000 students.

Würzburg University is one of the leading institutions of higher education in Germany – this is verified by the rankings of domestic and international research organisations as well as international expert committees. On an international level, too, the University of Würzburg ranks in the top bracket of academic institutions in many scientific disciplines including biology, medicine, physics, and psychology.

viernes, 19 de febrero de 2016

University of Bremen, Germany: PhD research position

PhD research position
with the Computer Graphics and Virtual Reality Group
at the University of Bremen, Germany

Job Description:
The work in this position will comprise research on 3D geometric algorithms, virtual reality, and 3D visualization techniques. In many of the application areas we are currently working on (e.g., space mission simulation or operating rooms), efficient collision detection, penetration computation, and collision handling algorithms are important enabling technologies. In addition, visualization and interaction techniques are necessary for providing good understanding of the progress and the results of the simulation. Often, both the visualization and the interaction take place in 3D virtual environments.
The work will comprise the design and development of those techniques and algorithms, in collaboration with a small team working already on various interactive and VR simulator projects.
The tasks will also comprise a small amount of help with teaching in the computer science program (e.g., as teaching assistant).

More information can be found at  http://cgvr.informatik.uni-bremen.de/jobs.shtml

PostDoc at the University of Florida



"The Media Effects and Technology Lab at the University of Florida’s College of Journalism and Communications (http://www.jou.ufl.edu) has an opening for a postdoctoral fellowship. The primary responsibilities of the fellow will be to help build the virtual reality (VR) component of the lab, including managing hardware and software, designing and running studies, analyzing data, assisting with grant proposals, and conducting training modules/sessions. The fellow will have a Ph.D. in hand (or should defend and join the lab by August 2016). The ideal candidate would have extensive experience (e.g. 4-5 years of graduate studies) developing research-quality *immersive* virtual reality applications, preferably in Unity3D, involving commercial head-mounted displays and wide-area tracking systems. Experience incorporating embodied conversational agents (e.g., 3D models, animation, and artificial intelligence) into social applications is desirable, as is the ability to network together multiple virtual reality systems into collaborative virtual environments. An understanding of experimental methods and statistical skills are a plus. 

Salary is competitive. The fellowship is for one year, with the opportunity to renew for a second year. For more details about the position, please contact Sri Kalyanaraman at: sri@jou.ufl.edu.

lunes, 15 de febrero de 2016

Professor in Creative Technologies, applications with Games or VR

University of Portsmouth


http://www.jobs.ac.uk/job/ANA026/professor-of-creative-technologies/

viernes, 12 de febrero de 2016

Open Post-Doc/PhD position available at University of Hamburg

Universität Hamburg invites applications for a 

Research Associate for the project “SFB/Transregio 169/1: Cross-Modal Learning - Sub-Project C06” 

in accordance with Section 28 subsection 3 of the Hamburg Higher Education Act (Hamburgisches Hochschulgesetz, HmbHG). 

The position commences on 1st of June 2016. It is remunerated at the salary level TV-L 13 and calls for 100 % of standard work hours per week.
The fixed-term nature of this contract is based upon Section 2 of the Academic Fixed-Term La- bor Contract Act (Wissenschaftszeitvertragsgesetz, WissZeitVG). The term is fixed to 31st of December 2019.

The University aims to increase the number of women in research and teaching and explicitly encourages women to apply. Equally qualified female applicants will receive preference in ac- cordance with the Hamburg Equality Act (Hamburgisches Gleichstellungsgesetz, HmbGleiG).

Responsibilities:
Duties include academic services in the project named above. Research associates can also pur- sue independent research and further academic qualifications.

Specific Duties:
The range of duties in sub-project C06 include the development and evaluation of visual-haptic tele-robotic-systems. The SFB/Transregio 169/1 project aims to initiate interdisciplinary research between computer science, neuroscience, and psychology in Hamburg and Beijing in order to set up a collaborative research centre with focus on human-robot-collaboration, artificial intelligence, neuroscience and psychology while focusing on the topic of cross-modal learning. The long-term challenge is to understand the neural, cognitive and computational evidence of cross-modal learning and to use this understanding for (1) better analyzing human performance with cross-modal correspondence, and (2) building effective cross-modal computational systems.

Requirements:
A university degree in a relevant field. Well-founded skills in computer science and empirical research methods as well as programming languages such as Java, C/C++, or C# are expected. 
Knowledge in at least one of the following fields are expected:
- virtual, augmented or mixed reality
- tele-presence and -operation
- human-robot-interaction and tele-robotics 
- multimodal perception and action
- multisensory integration

Severely disabled applicants will receive preference over equally qualified non-disabled applicants.

For further information, please contact Prof. Dr. Frank Steinicke, email: steinicke@informatik.uni-hamburg.de or consult our website at hci.informatik.uni-hamburg.de.

Applications should include a cover letter, curriculum vitae, and copies of degree certificate(s). The application deadline is 15th of March 2016. Please send applications to: Antje Lünstedt, email: luenstedt@informatik.uni-hamburg.de.

miércoles, 10 de febrero de 2016

Jobs in VR

Two jobs available in the School of Creative Technologies at University of Portsmouth (UK).

Permanent lecturing post:



Three-year post doc in VR / games tech for health and well-being


lunes, 8 de febrero de 2016

Simon Fraser University’s School of Interactive Arts and Technology invites candidates to apply to our graduate program

Apply now:  http://www.sfu.ca/siat/grad/admissions.html

Learn more: http://www.sfu.ca/siat/grad/welcome.html

Application Deadline: February 29, 2016

The School of Interactive Arts & Technology (SIAT) is an internationally recognized interdisciplinary school with a focus on technology and the human experience. SIAT MSc., MA, and Ph.D. students develop and apply innovative multi-disciplinary research methods to explore the broader implications of advanced information and media technologies. Guided by these studies, they design new technology and media experiences that are responsive to individual, organizational, and societal values. SIAT’s infrastructure includes state-of-the-art teaching and research facilities at Simon Fraser University’s Surrey campus, combined with the capabilities of our many university collaborators and partner organizations in the public and private sectors.

Students admitted to our graduate program can expect to receive multiple years of scholarships and or research and teaching assistantships. SIAT graduate students are mentored in interdisciplinary research methods, international academic publishing and conference presentation, and curation and exhibition of media arts both locally and abroad.

Our program’s unique focus at the intersection of media arts, science, and computing prepares graduates for diverse careers in the technology sector and in academia. SIAT alumni hold leading positions in industry and in tenure-track positions in institutions around the world.

Our specialized areas of research include, but are not limited to the following:
●           Interactive Computing (visualization, human-computer interaction, artificial intelligence, tangible interfaces, virtual reality, game design and technology and other themes)
●           Media, Visual Arts and Performance (performance technology, interactive animation, interactive environments and installations, game narrative, film and video, audio/music, digital curation, and other themes)
●           Design (parametric design, sustainable design, interaction design, game design, museum design, design for children and the elderly, and other related themes)
●           People (cognitive, perceptual, and social psychology, history, anthropology and ethnography of media, chronic pain management, and health data management)

Simon Fraser University (SFU) at Surrey is the University’s newest campus located in the greater Vancouver region of British Columbia. This region is home to one of the central nodes of Canada’s cultural and entertainment industry and much of its digital media production. The region’s rich cultural, natural and intellectual resources make it one of the world’s most desirable places to live and work. SIAT works as a unit of the Faculty of Communication, Art and Technology (FCAT), is a member of many local, national, and international networks, and has strong connections to leading companies.

Visit our website for more information on the admissions process http://www.sfu.ca/siat/grad/admissions.html

Consider liking our Facebook page:
https://www.facebook.com/SIATSFU/
or follow us on Twitter
https://twitter.com/SIAT_SFU
to see what we are up to and learn about our latest news, research, and exhibitions.