** Postdoctoral Position in Physics-based Animation
** Chalmers University of Technology
Deadline: 31 January 2017
Chalmers
University of Technology invites applications for a postdoc researcher
in Computational Animation with a special focus on Physics-based
Animation. The objective of this post-doctoral research project is to
significantly advance the state-of-the-art of interactive physics-based
animation to replicate the motion and the properties of soft objects
like cloth, fabric, hair, skin, etc.
Specifically,
this will involve the design of new data structures and parallel
algorithms to obtain more accurate animations of deformable bodies in
real-time, including collision handling.
The
position also includes teaching on undergraduate and master's levels as
well as supervising master's and/or PhD students to a certain extent.
Another important aspect involves collaboration within academia and with
society at large. The position is meritorious for future research
duties within academia as well as industry/the public sector.
* Position summary:
Full-time temporary employment. The position is limited to a maximum of two years (1+1).
* Qualifications
1) A PhD degree in a relevant field
2) A strong academic track record documented by CV and publications
3)
A concrete and creative idea for one’s own research that fit within the
areas of computational animation and physics-based simulation and adds
some additional contributions.
Ideal
candidates should be fluent in English and C++, well versed in
mathematics (especially calculus and linear algebra) and have
demonstrated interest in computer graphics and parallel programming.
Interested candidates can submit their application here:
No hay comentarios:
Publicar un comentario