Job description
Controlling
light in an environment is a difficult task, since many aspects such as
materials, light sources, and arrangement have to be considered. The
main objective of our work is to produce novel, interactive solutions
for high-performance light transport computations and accompanying
visual analysis. We will investigate practical aspects, such as
efficient ray-tracing solutions, and search for a theoretical
understanding of the underlying methodologies to derive controllable
tradeoffs between accuracy and performance. To this extent, we will
address the problem from various angles. First, we opt for new
hierarchical approaches and alternative representations for visibility
and transport queries. We recently presented compact and compressed
scene representations and intend to adapt their use to light transport.
Here, we will also focus on alternative representations of material
properties, which are a key ingredient for an efficient and accurate
multi-scale light transport. Secondly, we intend to explore efficient
use of multi-core environments and progressive rendering solutions. The
candidate will have access to a dedicated computer cluster environment.
Third, we want to build upon recent signal reconstruction techniques to
minimise the computational cost of the overall process. Finally, we will
develop specialised techniques to support light transport analysis and
facilitate scene setups.
Requirements
We are looking for a candidate who meets the following requirements:
• You are a talented and enthusiastic researcher.
• You have experience with or a strong background in computer graphics, high-performance computing, and image processing.
• Preferably you have a Master degree in Computer Science, (Applied) Mathematics, (Applied) Physics or Electrical Engineering.
• You have excellent programming skills and experience (e.g. C++, OpenGL).
• You have good communication skills and the attitude to participate successfully in the work of a multidisciplinary research team.
• You are creative, ambitious, hardworking and persistent.
• You have a good command of the English language (knowledge of Dutch is not required).
• You are a talented and enthusiastic researcher.
• You have experience with or a strong background in computer graphics, high-performance computing, and image processing.
• Preferably you have a Master degree in Computer Science, (Applied) Mathematics, (Applied) Physics or Electrical Engineering.
• You have excellent programming skills and experience (e.g. C++, OpenGL).
• You have good communication skills and the attitude to participate successfully in the work of a multidisciplinary research team.
• You are creative, ambitious, hardworking and persistent.
• You have a good command of the English language (knowledge of Dutch is not required).
Application
In
all correspondences, please refer to the vacancy number EWI2016.20. For
more information about this position, please contact Prof. Elmar
Eisemann, e-mail: E.Eisemann@TUDelft.nl
cc:P.Bauszat@tudelft.nl. To apply, please send a detailed CV together
with a letter of motivation, list of grades and (if applicable)
published material in English, and two references to the above contact
emails. The application deadline is the 20th of July, starting date is
end of the year/beginning of next year based on the availability of the
candidate.
For more information on the Computer Graphics Group at Delft University of Technology, please visit graphics.tudelft.nl
For more information on the Computer Graphics Group at Delft University of Technology, please visit graphics.tudelft.nl
No hay comentarios:
Publicar un comentario