Two PhD research positions (full-time) with the Computer Graphics and Virtual Reality Group at the University of Bremen, Germany, to be filled as soon as possible
Project:
Interaction with a Simulator of Autonomous Navigation in Space Salary
is according to the German Federal pay scale (TV-L 13, gross salary
approx. EUR 40,000 p.a., supported by the BMWi).
Project Description:
Autonomous
navigation of satellites and space probes is becoming an increasingly
interesting research topic. One possible application could be mining of
asteroids for precious resources.
In
order to develop such autonomous systems, a complete simulation of them
is necessary; moreover, a range of interaction and visualization
techniques must be integrated in the simulator.
The
work will include 3D reconstruction from point clouds, rendering and
simulation of asteroid surfaces, proximity computations, and
physically-based simulation, among others. In addition, a software
system for simulating the whole probe including the environment will
have to be designed and developed, plus interaction metaphors to
interact with parts of the system, and visualization methods to
visualize parts of the state of the complete system.
About us:
The
position offers great opportunities for collaboration with other
members of the project, such as the institute of space technology and
space applications at UniBW, Munich, and the institute of cognitive
neuroinformnatics. This project provides a vibrant research environment
where a broad range of activities related to space and virtual reality
are being pursued (computer graphics algorithms to neuro-informatics to
space exploration). The successful candidate will be working with a
dynamic, friendly, and helpful team of computer graphics researchers.
Our research group is part of the school of computer science at
University of Bremen. Our university is a mid-sized university with
about 20,000 students, a lot of them international students, offering a
broad range of fringe benefits such as sports facilities, cultural
activities, and daycare.
Qualifications:
Candidates
should have an excellent Master’s degree or equivalent in computer
science or mathematics, or related disciplines such as physics, etc.
Ideally, you have specialized in real-time computer graphics or
physically-based simulation, and you have good knowledge about applied
mathematical methods and parallel programming. Required skills are solid
experience in C++ software development, and a good command of English
(reading/writing/speaking). In addition, the successful candidate will
be highly self-motivated, passionate about their work, and have good
ability to work both independently as well as in a team in a
multidisciplinary environment.
Conditions of employment:
The position is available for a period of 4 years (under the condition of job release).
As
the University of Bremen intends to increase the proportion of female
employees in science, women are particularly encouraged to apply. In
case of equal personal aptitudes and qualification, disabled persons
will be given priority. Applicants with a migration background are
welcome.
How to Apply & What to Do in Case of Questions:
Applications
should comprise a cover letter, complete CV including any achievements,
degree certificates (including list of courses and grades), names and
contact details of at least two referees, and other credentials if any
(e.g., recommendation letters, publications, etc.). Please address
questions about the position and send your application (preferably by
email) to:
Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de
Application deadline: October 12, 2013 (or until a suitable candidate is found).
G. Zachmann
University of Bremen
Bibliothekstr. 1
28359 Bremen / Germany
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