A Lecturer position in the area of games programming/technology has become available in the Creative Technology Group in the School of Design, Engineering & Computing at Bournemouth University, UK. You should have a doctoral qualification or equivalent and expertise in games programming/technology is essential. You will be expected to have a strong understanding of C++ and C# programming (plus related paradigms such as object-oriented programming) and also APIs such as OpenGL or DirectX. In addition to this, you will be expected to have familiarity with contemporary game engines such as Unreal, game modification and applied maths and physics for games development. Industry experience in the form of published game titles would be advantageous. A strong research profile in a related area, evidence of successful bids for funding and experience in supervising postgraduate students would also be desirable. A detailed job description and person specification are available from our website together with an online application form. http://www.jobs.ac.uk/job/AGE432/lecturer-in-games-programming-technology/ Closing Date: (midnight) Wednesday 10 April 2013
domingo, 31 de marzo de 2013
Lectureship available in Games Technology/Games Programming at Bournemouth University, UK
domingo, 17 de marzo de 2013
Research Assistant in Educational Game Development position (Fixed-term) at Bournemouth University, UK
We are looking for a Research Assistant to work on the development of a fully-working prototype educational/serious game using current industry-standard tools and middleware. This interactive, multi-platform game will aim to enhance the tuition of dementia patient care to BU nursing student cohorts.
C++ knowledge plus experience with working on a contemporary game development engine (such as Unreal, CryEngine or Unity) is essential. Industry experience (with at least one published gaming title) would be desirable.
You will have a degree, research interests and experience in this area. You will be given support in developing your knowledge and skills of research methods and project management and will be encouraged to publish. You must be willing to engage in further personal academic development, working closely with the academic leadership within the community.
This post is available on a one year fixed term contract.
REU Site at the USC Institute for Creative Technologies
The Institute for Creative Technologies (ICT) offers a 10-week
summer research program for undergraduates in interactive virtual
experiences. A multidisciplinary research institute affiliated with the
University of Southern California, the ICT was established in 1999 to
combine leading academic researchers in computing with the creative
talents of Hollywood and the video game industry. Having grown to
encompass a total of 170 faculty, staff, and students in a diverse array
of fields, the ICT represents a unique interdisciplinary community
brought together with a core unifying mission: advancing the
state-of-the-art for creating virtual reality experiences so compelling
that people will react as if they were real.
Reflecting the interdisciplinary nature of ICT
research, we welcome applications from students in computer science, as
well as many other fields, such as psychology, art/animation,
interactive media, linguistics, and communications. Undergraduates will
join a team of students, research staff, and faculty in one of several
labs focusing on different aspects of interactive virtual experiences.
In addition to participating in seminars and social events, students
will also prepare a final written report and present their projects to
the rest of the institute at the end of summer research fair.
Students will receive $5000 over ten weeks, plus an
additional $2800 stipend for housing and living expenses. Non-local
students can also be reimbursed for travel up to $600. The ICT is
located in West Los Angeles, just north of LAX and only 10 minutes from
the beach.
This Research Experiences for Undergraduates (REU)
site is supported by a grant from the National Science Foundation. The
site is expected to begin summer 2013, pending final award issuance.
Students can apply online at: http://ict.usc.edu/reu/
Application deadline: March 31, 2013
For more information, please contact Evan Suma at reu@ict.usc.edu.
domingo, 10 de marzo de 2013
Virginia Tech Research Computing Cluster Hires - Spring 2013
Advanced Research Computing [www.arc.vt.edu] is growing its team to support the cutting-edge computational science and engineering of our faculty and students. From advanced HPC systems to world-class visualization platforms, ARC provides support, consulting and collaboration for research groups across the University Community. In the next 2 months, we will be hiring the following positions: - Computational Scientist (1) - HPC Systems Specialist (2) - Vis & VR Systems Programmer (1) Full descriptions of these positions are online at: http://www.arc.vt.edu/files/201303_ARC_Jobs.pdf You can see examples of what we do here: http://www.youtube.com/user/VTVisionarium/
Graduate Assistantships at the University of Georgia
The Colleges of Engineering and Veterinary Medicine at the University of Georgia are seeking candidates for two available graduate assistantships in interactive media and virtual reality programming. The persons filling this position will work collaboratively with 3-D animators, engineers, scientists and veterinary faculty members to create and evaluate interactive media for use in science education curricula.
Potential candidates should have experience creating interactive graphics applications or games with modern 3D engines such as Unity3D, UDK, or CryEngine. Experience working with 3D modeling and animation packages such as Autodesk Maya or 3DS Max in the context of interactive 3D applications is a plus. Candidates should also have excellent verbal and written communication skills, and have demonstrated excellence and leadership in multidisciplinary design projects.
Recipients of an assistantship must be enrolled in a full-time graduate degree program at the University of Georgia, preferably a PhD program in a computer science or engineering related discipline. The assistantship also includes a full tuition waiver. These assistantships are supported by the National Institutes of Health and University of Georgia College of Veterinary Medicine.
To apply for an assistantship, please forward a resume and at least two professional references to Kyle Johnsen, PhD at kjohnsen@uga.edu. Please include examples of work if possible, and describe applicable experience.
Potential candidates should have experience creating interactive graphics applications or games with modern 3D engines such as Unity3D, UDK, or CryEngine. Experience working with 3D modeling and animation packages such as Autodesk Maya or 3DS Max in the context of interactive 3D applications is a plus. Candidates should also have excellent verbal and written communication skills, and have demonstrated excellence and leadership in multidisciplinary design projects.
Recipients of an assistantship must be enrolled in a full-time graduate degree program at the University of Georgia, preferably a PhD program in a computer science or engineering related discipline. The assistantship also includes a full tuition waiver. These assistantships are supported by the National Institutes of Health and University of Georgia College of Veterinary Medicine.
To apply for an assistantship, please forward a resume and at least two professional references to Kyle Johnsen, PhD at kjohnsen@uga.edu. Please include examples of work if possible, and describe applicable experience.
miércoles, 6 de marzo de 2013
Research Assistant - PhD Student in Computer Science
Research Assistant - PhD
Student in Computer Science (3D Graphics and Visualization)
Visualization and MultiMedia Lab Department of Informatics University of
Zürich http://vmml.ifi.uzh.ch/
Job Summary:
Open
position for a PhD student in the area of real-time 3D graphics and
interactive scientific visualization at the University of Zürich. This
position is for a PhD student participating in a Hasler Foundation
funded project.
Description:
The
open position is for a research assistantship in a PhD program in
computer science with a focus on interactive, parallel 3D computer
graphics and visualization. With the advent of ubiquitous parallel
computing and graphics resources through many-core CPUs and GPUs, an
increased emphasize is put on parallel algorithms and computing, also in
the context of real-time 3D graphics and interactive visualization.
This project is aimed at the advancement of parallel and distributed
rendering systems to improve applicability and interoperability with
interactive graphics applications – e.g. in CAD and engineering,
bio-medical imaging, geo-visualization, urban planning, architectural
modeling etc. – as well as scalability.
The
project requires strong interest not only in graphics algorithms and
data structures but in particular also in large parallel and distributed
systems programming. A strong interest and good skills in learning new
and complex software frameworks and 3rd-party code is highly
recommended, as the targeted research project will build on a previously
developed code bases. Good C++, 3D graphics and distributed systems
programming skills are required.
The
activities of the position not only include research and continuing
education for PhD students, but also support in teaching as well as
administrative tasks. The main goal is to conduct excellent research
generating results which are published and presented in top
international journals and conferences, and to eventually work towards
achieving a PhD degree through the writing and defense of a doctoral
dissertation.
Company:
The
University of Zurich (UZH) is a top internationally recognized research
university with faculties in medicine, humanities, economics as well as
mathematical and natural sciences. UZH is the largest university in
Switzerland and ranked among the top world leading research
universities, e.g. according to the Academic Ranking of World
Universities by Shanghai Jiao Tong University, and has recently been
ranked top 15 in Europe. The Department of Computer Science (IFI) covers
major computer science, software engineering and information management
research and teaching topics, it offers BSc, MSc as well as PhD degrees
in computer science.
Workplace:
The
Visualization and MultiMedia Lab (VMML) and IFI, are located in the
vibrant city of Zürich as part of the university’s new Nord-Campus in
Oerlikon in a renovated modern office building. The UZH Nord-Campus is
conveniently located a short walk off the Max-Bill Platz, center of the
new trendy living, shopping and business district New Oerlikon, as well
as near the Oerlikon train, S-Bahn and tram stations. Also the Zürich
international airport (ZRH) is reachable within minutes with public or
private transportation.
Benefits:
Research
assistants, PhD students are remunerated according to local university
regulations and standards. Appointments will be made with respects to
standard university rules, same applies for fringe benefits and vacation
days. Appointments are expected to involve a 100% effort in research,
teaching and administration.
It
is the goal of UZH to offer an equal opportunity workplace environment
and as part of this we strongly encourage women to apply. Specific
benefits include flexible working hours, young scientist promotion
opportunities, parental leave benefits, nursery services and care for
dependents and much more.
Comment/web site for additional job details:
- For application and further information contact: Prof. Renato Pajarola, pajarola@ifi.uzh.ch
Requirements:
A
Master degree in computer science or closely related area from a
research university is required to enter the PhD program of UZH, a prior
focus on 3D graphics and visualization, as well as experience in
distributed systems is highly beneficial.
The
prospective candidates are supposed to have an excellent background in
computer science and systems programming as well as good mathematical
skills and practical experience with computer graphics and
visualization. Exposure to parallel programming and distributed systems
is explicit in this project, prior experience a significant plus. Strong
interests in numerical methods and collaboration with other researchers
and scientists is of further importance as well.
Applications
must include a detailed CV/resume, information of university level
educational background, brief description of practical work and research
experience in computer science, clear exposition of prior graphics and
visualization experience, as well as a short statement of motivation and
goals. Certified copies of transcripts, degrees and reference letters
may eventually be required.
Dates and More:
- Entrance is as soon as possible but subject to the successful evaluation of candidates
- Duration is expected to be about 4 years for PhD students
Contact:
Prof. Dr. Renato Pajarola
Visualization and MultiMedia Lab
Department of Informatics, University of Zürich Binzmühlestrasse 14
8050 Zürich
email: pajarola@ifi.uzh.ch
Postdoctoral Position in Computer Vision Analysis of Growing Plants at U. C. Davis, California, USA
Postdoctoral Position in Computer Vision Analysis of Growing Plants at U. C. Davis, California, USA
We have a Postdoctoral scholar position in the Department of Computer
Science at the University of California, Davis CA, USA, for a researcher in
computer vision, image processing, image segmentation, or shape matching,
to work on a project to understand the growth of tomato plants. The work
includes multi-view stereo reconstruction, registration and joint
analysis of multi-view stereo, thermal, and "pushbroom" multispectral
imagery of growing plants, feature tracking in Micro Computed Tomography
images of growing plant meristems, and developing models of plant
growth, as well as helping to mentor two graduate students doing this
research. The position is for 12 months, with a possible extension for
up to 3 more months, and could start anytime in the calendar year 2013.
Appointment as a postdoctoral scholar requires a doctoral degree (Ph.D.,
M.D.) or foreign equivalent (in this case, in Computer Science or a
related filed such as Electrical Engineering or Mathematics). To apply,
e-mail a CV to Nelson Max. The abstract of our
funded project is included below.
"In the near future, population increases combined with climate change
are expected to place unprecedented demands on agriculture. Droughts are
predicted to become more prevalent, nitrogen and phosphorous will become
limiting, and saline environments may be accessed as arable land becomes
depleted. Developing crop varieties to cope with such stresses under
unpredictable climate conditions will require a nuanced understanding of
genetic responses to environmental changes. Additionally, valuable water
and fertilizer must be efficiently triaged to those plants facing the
greatest deficit of resources. In this project, we will study responses
to drought, salinity, and nitrogen and phosphorous deprivation in
tomato, the second most valuable vegetable crop in California and
worldwide. We will use RNA expression profiling to identify those genes
most responsive to environmental stresses not only in domesticated
tomato, but also its wild relatives, which may harbor sensitized
responses to environmental change. We will develop high throughput
methods to measure biochemical markers of stress, including remote
multi-spectral sensing, thermal imaging, and stereo reconstruction.
Additionally, we will analyze changes in the development and morphology
of organs using Micro Computed Tomography to image the meristem and
observe changes in leaves from their inception. We will direct our
understanding of stress response towards the creation of genetically
engineered tomato varieties that, from the outset of specific stresses,
will visibly express a reporter, changing the color or structure of the
plant. Such sentinel plants will allow the application of water and
fertilizer as needed, rather than broadcasting these resources on
potentially wasteful schedules."
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