The LIMSI (VENISE team)
and LBT CNRS research units
located near Paris, are seeking a highly motivated candidate to
design and implement a next generation immersive visualization
platform. The successful candidate will develop, evaluate and
integrate innovative features from Virtual Reality and 3D user
interaction into a drug discovery workflow. With a user-centered
and iterative approach, each feature will be evaluated both in
Paris and in Belgium, taking into account the experience and the
feedback from UCB Biopharma collaborators. Project foundations
were previously established (see e.g. UnityMol), providing a
defined framework to get started. Using virtual reality headsets,
you will implement readily usable next generation immersive design
tools.
Research facilities:
This project is funded by UCB a patient-centric biopharma leader
located near Brussels, Belgium in collaboration with the LIMSI and
LBT CNRS research units located near Paris. These labs conduct
research on Virtual Reality, Computational Biology &
Chemistry. They participate in Equipex and Labex excellence in
science programs. As part of the CACSICE Equipex (via LBT) and
DIGISCOP Equipex (via VENISE team of LIMSI), the candidate will
have access to a large high-resolution display wall and a
state-of-art VR CAVE with 2-user adaptive stereoscopy, large
haptic device which allows force feedback within the full working
area, and 3D audio and acoustic facilities for immersion (EVE
system).
About the host institute:
The « Institut de Biologie Physico-Chimique » was created in 1930
by the Foundation Edmond de Rothschild. It is associated with the
CNRS (Centre National de la Recherche Scientifique), a leading
international scientific institution offering an exceptional
environment to scientists early in their career, with a dynamic
international exposure animated by regular seminars and meetings.
Qualification and experience:
A PhD or engineering degree in relevant fields (Computer Science,
Structural Biology, Computational Chemistry,..) and at least one
publication in a peer reviewed journal or at a leading conference
are required. The successful applicant should have excellent
developer skills and a strong background in software development
(graphics, shader programming, real time applications) with
significant experience either in 3D visualization and interaction,
or in Virtual Reality. Experience in modelling, animation or game
design software (Unity, Blender, Unreal), and a background in
structural biology or structure-based drug design would be
appreciated. The candidate should also be familiar with at least
one modern programming language. Evidence of the ability to
undertake advanced software development is essential, as are good
communication and organisational skills.
Expectations summary:
Skills : Virtual Reality, Human Computer Interaction, 3D User
Interaction, Molecular Visualisation
Background : Molecular Science, Structural Biology,
Computational Chemistry, Molecular Modelling and Simulation
Software development frameworks : Unity, 3D/UnityMol
Languages : C#, javascript or C++, Python,..
Hardware : Head Mounted Displays, 3D user interaction devices
Fluent in English
Closing date:: 1st October 2016
Interested candidates should send a CV and a statement of research
interests, including the names of three referees with contact
information, as a PDF document to baaden@ibpc.fr.
Executive summary:
When? 12 months starting ASAP
Where? Laboratoire de Biochimie Théorique, Paris, France
with frequent trips from Paris to UCB Biopharma located near
Brussels in Belgium, with transportation accommodation costs fully
supported by the contract.
Salary: starting 2500 €/month for a basic level of
experience; will be adjusted based on the candidate’s CV (amount
indicated is before tax)
Team Leader: Marc Baaden – – View Marc Baaden’s
profile
Websites:
http://www.baaden.ibpc.fr
http://unitymol.sourceforge.net
https://www.youtube.com/watch?v=Y9Rha5-d9O4
CLICK ON THIS
LINK TO SEE PDF VERSION
martes, 27 de septiembre de 2016
Lecturer/Senior Lecturer in Computer Graphics - Victoria University of Wellington, New Zealand
The University is seeking to
further enhance its already strong academic strengths in computer
graphics, computer science and software engineering.
The
successful candidate will be given a permanent position and be
appointed at the Lecturer or Senior Lecturer level, equivalent to a US
Assistant Professor. They will have responsibility for teaching in the
School’s existing undergraduate and postgraduate computer graphics
programmes, and also be able to demonstrate some past software
development experience either in an industry or academic context. The
programmes were set up with input from local industry, including game
company PikPok and visual effects giant Weta Digital, and the computer
graphics team collaborates actively with these companies.
The
appointee will also be expected to have and maintain an active research
profile and have the ability to secure industry and other external
funding. The ability and willingness to teach in one of the following
fields is required, and the appointee will also be able to complement
and extend the School’s existing research strengths in these fields. The
fields of interest are all areas of Computer Graphics and related
fields (e.g. computer vision, virtual/augmented reality), but
applications are particularly welcome from candidates with expertise in
the areas of vision-driven computer graphics, visual effects or post
production. The successful candidate is expected to have a PhD in
Computer Graphics, Computer Science or a related discipline.
Victoria
University of Wellington is New Zealand’s top ranked research
University. As New Zealand’s capital city university, we enjoy the
benefits of New Zealand’s wonderful landscape and lifestyle, contacts
with Government, national research funders and a host of nearby research
institutes. The School of Engineering and Computer Science prides
itself on its collegiality and multidisciplinary collaborations with
many of New Zealand’s top ranked research clusters. This is a rare
opportunity to develop your career at a quality institution in one of
the most liveable cities in the world.
Further information can be obtained from Prof Neil Dodgson at neil.dodgson@vuw.ac.nz phone +64 4 463 6922.
Please complete the online application form and submit your CV and cover letter by attachment at
Job Reference Number: 1235
miércoles, 21 de septiembre de 2016
Engineer on Facial recognition in Alicante (Spain)
FacePhi Biometría is looking for engineers with experience in computer vision and pattern recognition. More details: https://www.infojobs.net/alicante-alacant/investigador-reconocimiento-facial/of-i74c421c7af453697d80700baf25e65
Becas en Ford España para estudiantes UPV
Se han publicado 75 becas para trabajar en Ford España para los alumnos de la Universidad Politécnica de Valencia
http://www.upv.es/contenidos/SIEPRACT/infoweb/siepract/info/787419normalc.html
http://www.upv.es/contenidos/SIEPRACT/infoweb/siepract/info/787419normalc.html
lunes, 12 de septiembre de 2016
Post-doctoral position. Arts et Métiers – Institut Image
Project TRAAB: Augmented Reality Technologies to Help Building Management
Job title
Type of job: post-doctoral
Desired date for recruitment: December, 1st, 2016 Duration of the contract: 12 months
Salary: 2000 euros nets per month
University: Arts et Métiers
Unit: Institut Image
Location: Chalon-sur-Saône
Job proposal
Presentation of institut image:
Institut Image is an institute of Arts et Métiers depending of Cluny Campus. Its research team is integrated in the Le2i laboratory which is a joint laboratory between University of Burgundy, Arts et Métiers, CNRS. Institut image shares a joint laboratory with Renault called the LiV laboratory as well. Institut image aims at developing methods and tools of virtual immersion for engineering through teaching, research and innovation. Institut image develops its activities in Chalon-sur-Saône in a building of 1200 m2 and a technological plateau of 410 m2 (with facilities as CAVE rooms, HMD, driving simulators, haptic devices...).
Job activities:
The research project has for framework advanced visualization for smart cities. The scientific questions relate to interaction with digital mock-up in using augmented reality. The post-doctoral researcher will have to propose methods and tools of augmented reality dedicated to smart cities. The identified questions of research are the following ones:
Job title
Type of job: post-doctoral
Desired date for recruitment: December, 1st, 2016 Duration of the contract: 12 months
Salary: 2000 euros nets per month
University: Arts et Métiers
Unit: Institut Image
Location: Chalon-sur-Saône
Job proposal
Presentation of institut image:
Institut Image is an institute of Arts et Métiers depending of Cluny Campus. Its research team is integrated in the Le2i laboratory which is a joint laboratory between University of Burgundy, Arts et Métiers, CNRS. Institut image shares a joint laboratory with Renault called the LiV laboratory as well. Institut image aims at developing methods and tools of virtual immersion for engineering through teaching, research and innovation. Institut image develops its activities in Chalon-sur-Saône in a building of 1200 m2 and a technological plateau of 410 m2 (with facilities as CAVE rooms, HMD, driving simulators, haptic devices...).
Job activities:
The research project has for framework advanced visualization for smart cities. The scientific questions relate to interaction with digital mock-up in using augmented reality. The post-doctoral researcher will have to propose methods and tools of augmented reality dedicated to smart cities. The identified questions of research are the following ones:
-
How to visualize smart cities data adapted to the user’s profile (visual metaphor)?
-
How to interact with the data in augmented reality (for navigation in data base)?
-
How to enable a link between digital data and real world through augmented reality?
-
How to annotate the digital mock-up in using augmented reality?
The proposed approach will follow the following points:
-
State of the art
-
Development of an augmented reality interface (visualization, interaction)
-
Study and development of visualization tools dedicated to specific trade of building
(architect, takeholder, construction, maintenance...)
-
Methods and tools enabling the annotation on digital mock-up
-
Development of a demonstrator
-
Validation (experiments)
The research project will be applied to the smart cities domain. The application will concern in particularly the design and/or management of a building (smart building). It is expected scientific publications from this work.
References:
-
Cirulis, A., Brigmanis, K.B., 3D Outdoor Augmented Reality for Architecture and Urban Planning,
Int. Conf. on Virtual and Augmented Reality, Procedia Computer Science, vol. 25, pp. 71–79
(2013)
-
Viet T. Phan and Seung Y. Choo, A combination of augmented reality and google earth’s facilities
for urban planning in idea stage, Int. J. of Computer Applications, 4(3):26–34, July (2010)
-
Allen M, Regenbrecht H, Abbott M., Smart-phone augmented reality for public participation in
urban planning, Proc. of the 23rd Australian Computer-Human Interaction Conference, Dunedin,
New Zealand, ACM, pp. 11-20, (2011)
-
Hirokazu Kato , Keihachiro Tachibana , Masaaki Tanabe , Takeaki Nakajima , Yumiko Fukuda, A
City-Planning System Based on Augmented Reality with a Tangible Interface, Proc. of the 2nd
IEEE/ACM Int. Symp.on Mixed and Augmented Reality, p.340, October 07-10, (2003)
Profile of the applicant
The applicant has a PhD in engineering science (computer graphics, signal processing) Key-words: computer graphics, software development, C++, human-computer interaction, augmented reality
Contact
Frédéric Merienne (Tel: +33 (0)385909867 - frederic.merienne@ensam.eu) http://institutimage.ensam.eu/
domingo, 11 de septiembre de 2016
[GI-ARVR] Open research positions
The HCI group of the Julius-Maximilians University of Würzburg, Germany, has two open positions for PhD candidates/research assistants.
#### Interactive Systems
http://www.hci.uni-wuerzburg.de/2016/08/23/is-job-announcement.html
#### E-Learning/Blended Learning
http://www.hci.uni-wuerzburg.de/2016/08/23/el-job-announcement.html
#### Interactive Systems
http://www.hci.uni-wuerzburg.de/2016/08/23/is-job-announcement.html
#### E-Learning/Blended Learning
http://www.hci.uni-wuerzburg.de/2016/08/23/el-job-announcement.html
Post doc position cognitive ergonomy, experimental psychology, neurosciences
We are inviting applications for one postdoctoral position on the Evaluation of an Adaptive Training Virtual Environment at Heudiasyc Lab CNRS (https://www.hds.utc.fr/).
Context
Feedback selection is a major issue for intelligent virtual environments for training. Expert knowledge provides useful insight, but it can be difficult to collect. Furthermore, the influence of a specific type of feedback may vary across trainees and over training, which is rarely reflected in expert knowledge. As part of an automatic gesture training system, we modelled the co-evolution between a trainee and a training environment. We consider trainees by their levels in every dimensions of the task, and the training environment as the relevance of every element in its set of feedback. Over time, this co-evolution is reflected by trainee successive performances, and changes in the feedback selection. We model these interactions as a multi-armed bandit problem, each arm representing a type of feedback. This allows to adapt feedback selection only relying on the interactions between the trainee and the training environment, without any prior knowledge. Combining the trainee and the set of feedback in a single representation space, we show how our model can provide useful indicators regarding trainees progression and feedback relevance.
Objective
The goal of this post-doc is to evaluate the impact of adaptation in training virtual environments. We believe that co-evolution based on the enaction theory has a positive impact on training. The candidate will design an experiment in order to validate the model. Two platforms are available to conduct this experiment: a 2D platform (PhD Remy Frenoy) and a 3D platform (extension of the model in a CAVE). One major issue is the role of feedback for controlling the interaction. A second issue is the impact of giving an importance to errors in training, in order to propose a flexible, personalized and easy of use training.
The position is for two years, starting before 15th December 2016. The successful candidate will join the Heudiasyc research team
(https://www.hds.utc.fr/).) at the CNRS premises within the Campus of the UTC (http://www.utc.fr/the_university/index.php), in Compiegne, France. The research activity will be carried out under the supervision of Indira Thouvenin (http://www.hds.utc.fr/~ithouven
Context
Feedback selection is a major issue for intelligent virtual environments for training. Expert knowledge provides useful insight, but it can be difficult to collect. Furthermore, the influence of a specific type of feedback may vary across trainees and over training, which is rarely reflected in expert knowledge. As part of an automatic gesture training system, we modelled the co-evolution between a trainee and a training environment. We consider trainees by their levels in every dimensions of the task, and the training environment as the relevance of every element in its set of feedback. Over time, this co-evolution is reflected by trainee successive performances, and changes in the feedback selection. We model these interactions as a multi-armed bandit problem, each arm representing a type of feedback. This allows to adapt feedback selection only relying on the interactions between the trainee and the training environment, without any prior knowledge. Combining the trainee and the set of feedback in a single representation space, we show how our model can provide useful indicators regarding trainees progression and feedback relevance.
Objective
The goal of this post-doc is to evaluate the impact of adaptation in training virtual environments. We believe that co-evolution based on the enaction theory has a positive impact on training. The candidate will design an experiment in order to validate the model. Two platforms are available to conduct this experiment: a 2D platform (PhD Remy Frenoy) and a 3D platform (extension of the model in a CAVE). One major issue is the role of feedback for controlling the interaction. A second issue is the impact of giving an importance to errors in training, in order to propose a flexible, personalized and easy of use training.
The position is for two years, starting before 15th December 2016. The successful candidate will join the Heudiasyc research team
(https://www.hds.utc.fr/).) at the CNRS premises within the Campus of the UTC (http://www.utc.fr/the_university/index.php), in Compiegne, France. The research activity will be carried out under the supervision of Indira Thouvenin (http://www.hds.utc.fr/~ithouven
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